SketchUp: Rendering with V-Ray Next

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Free Online Course: SketchUp: Rendering with V-Ray Next provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. SketchUp: Rendering with V-Ray Next is taught by Brian Bradley.

Overview
  • Learn how to use V-Ray directly in SketchUp, and explore the V-Ray suite of creative tools for lighting, shading, and rendering.

Syllabus
  • Introduction

    • Rendering with V-Ray in SketchUp
    • Software versions used in the course
    • Setting our SketchUp preferences
    • A word about HDRIs
    • Gamma handling in V-Ray Next for SketchUp
    1. An Introduction to V-Ray Next
    • Finding V-Ray tools in the SketchUp UI
    • The V-Ray for SketchUp toolbar
    • The lights and objects toolbars
    • The V-Ray utilities toolbar
    • The asset editor
    • V-Ray Frame Buffer overview
    • V-Ray Frame Buffer history controls
    • V-Ray Frame Buffer Lens Effects
    • V-Ray Render Output section options
    • Working with interactive rendering
    • The SI and instructor tools
    2. Lighting Up the Place
    • V-Ray light types: Sunlight
    • V-Ray light types: Rectangle
    • V-Ray light types: Sphere
    • V-Ray light types: Spot
    • V-Ray light types: IES
    • V-Ray light types: Omni
    • V-Ray light types: Dome
    • V-Ray light types: Mesh
    • V-Ray light types: Global Illumination, sky light
    3. Bouncing the Light Around
    • Working with irradiance mapping, part 1
    • Working with irradiance mapping, part 2
    • Creating a light cache solution
    • Using the brute force engine
    • Rendering animations
    4. Working with the V-Ray Camera
    • Overview of the physical camera options
    • A primer on exposure values
    • A closer look at the exposure controls
    • Handling perspective correction
    • Setting up a depth-of-field effect
    • Working with White Balance controls
    5. An Introduction to V-Ray Materials
    • Using the materials UI
    • Introduction to V-Ray materials, part 1
    • Introduction to V-Ray materials, part 2
    • Introduction to V-Ray materials, part 3
    • Introduction to V-Ray materials, part 4
    • UV Tools
    • The V-Ray Color Picker
    • The V-Ray material library
    • Using .vrmats
    6. It’s a Material World
    • Creating diffuse surfaces
    • Adding reflectivity
    • Creating glass
    • Colored and frosted glass
    • Creating a translucency effect
    • Understanding color controls on the SSS material
    • Tweaking the SSS effect
    • A look at the Hair material
    • Using the Car Paint material
    7. V-Ray Map Types
    • An Introduction to the V-Ray map selection
    • V-Ray map types: Bitmap
    • V-Ray map types: TriPlanar
    • V-Ray map types: Mix (Operator)
    • V-Ray map types: Dirt
    • V-Ray map types: Multi Sub
    8. Quality Control
    • Image sampling explained
    • The progressive sampler
    • The bucket sampler
    9. Working with Render Elements
    • Render elements explained
    • Pipeline decisions
    • Render Elements workflow and setup
    • Outputting your elements
    • Compositing your elements
    • Altering your rendering
    • Introduction to Cryptomatte
    10. V-Ray FX Tools
    • Generating a caustic effect
    • Stereoscopic 3D rendering
    • VR made easy
    • Using V-Ray objects: Fur
    • Using V-Ray objects: Proxies
    • Using V-Ray objects: The V-Ray clipper
    • Working with displacement
    • V-Ray scene import and export
    • Adding aerial perspective
    • Environment Fog
    • The V-Ray mesh viewer
    Conclusion
    • Next steps