Sculpting a Scarecrow in ZBrush

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Free Online Course: Sculpting a Scarecrow in ZBrush provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Sculpting a Scarecrow in ZBrush is taught by Michael Ingrassia.

Overview
  • Learn a variety of powerful digital sculpting techniques by creating a fun and whimsical Halloween scarecrow in ZBrush.

Syllabus
  • Introduction

    • Welcome
    1. Getting Started
    • Setting up the course files
    • Setting up a custom UI in ZBrush
    2. Base Meshes
    • Creating base meshes in Maya
    • Importing base meshes into ZBrush
    • Creating base meshes from ZSpheres
    • Learning about DynaMesh and ZRemesher
    • Using DynaMesh and ZRemesher
    • Creating a rope by drawing a curve with a custom brush
    • Repairing rope with DynaMesh and ZRemesher
    • Adding new base meshes to Scene
    3. Sculpting Details
    • Sculpting a button
    • Button holes and stitches
    • Sculpting the hat
    • Hat band and patch
    • Hat stitches
    • Bending the hat and creating a crease
    • Texturing the hat
    • Sculpting and texturing the head
    • Handkerchief cloth folds
    • Glove sculpting
    • Glove leather texture
    • Glove seams and stitches
    • Sculpting details Into rope necklace
    • Finalizing details In rope necklace
    • Creating wood grain
    • Sculpting the branch
    • Sculpting the lantern handle
    • Carving a pumpkin
    • Adding details to the lantern
    4. Review and Cleanup
    • Reviewing work and duplicate gloves and arms
    • Exporting subtools to Maya for adjustments
    • Building a simple rig in Maya
    • Repositioning the arms and hands
    • Repairing geometry and exporting from Maya
    • Importing repositioned components back to ZBrush
    • Assessing work In progress
    • Reposing a character
    5. Final Polish, Polypaint, and Rendering
    • Restoring a low-poly mesh
    • Polypaint with the dark-to-light technique
    • Adding highlights to your model
    • Polishing your model with Polypaint
    • How to use render settings in ZBrush
    • Creating a final render in Photoshop
    Conclusion
    • Final wrap-up