Sculpting a Game Environment

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Free Online Course: Sculpting a Game Environment provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Sculpting a Game Environment is taught by Mike Porter.

Overview
  • Learn how game artists work with software like Photoshop and ZBrush to create assets used in real-world games, while you sculpt a unique environment of your very own.

Syllabus
  • Introduction

    • Welcome
    • Requirements and recommendations
    1. Concept Reference Collection
    • About references
    • Collecting references
    2. Photoshop Rough Concept
    • Creating a Photoshop document
    • Create a new brush
    • Creating thumbnails
    • Working with perspective
    • Concept choice
    3. ZBrush Concept Development
    • Setting up a ZBrush document for your project
    • Working with ZModeler
    • Detailing the floor
    • Detailing the walls
    • Creating the stairs
    • Creating the accent pieces
    • Creating head sculpt
    • Creating surface detail
    • Finalizing the concept
    4. Finalizing Your Scene
    • Lighting your scene
    • Working with BPR
    • Final Render
    Conclusion
    • Summary