Sculpting a Game Asset in Blender

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Free Online Course: Sculpting a Game Asset in Blender provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Sculpting a Game Asset in Blender is taught by Darrin Lile.

Overview
  • Learn how to use Blender's Multiresolution modifier and sculpting tools to create high-poly texture maps for 3D game assets.

Syllabus
  • Introduction

    • Welcome
    • What you should know
    • Using the exercise files
    1. Modeling the Hammer
    • Loading a background image
    • Modeling the hammer head
    • Modeling the handle
    • Modeling the accessories
    • Finishing the hammer
    2. UV Mapping the Hammer
    • UV mapping the hammer head
    • UV mapping the handle
    • UV mapping the accessories
    • Finishing the UV map
    • Organizing and testing the UV map
    3. Sculpting the Details
    • Creating a high-poly version
    • The Multiresolution modifier
    • The Sculpt Brush
    • The Mask Brush
    • The Anchor tool
    • Creating fine details
    4. Baking and Applying the Textures
    • Preparing to bake the texture maps
    • Baking the normal and ambient occlusion (AO) maps
    • Importing and testing in Unity
    Conclusion
    • Conclusion and next steps