Rigging a Cartoon Character in Maya

Go to class
Write Review

Free Online Course: Rigging a Cartoon Character in Maya provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Rigging a Cartoon Character in Maya is taught by George Maestri.

Overview
  • Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    • Assumptions and model requirements
    1. Creating Stretchy Joints
    • Basic stretch theory
    • Setting up the leg joints
    • Measuring the joint chains
    • Creating stretch using expressions
    • Creating stretch in the Node Editor
    • Finalizing leg chains
    2. Creating Stretchy Spines
    • Drawing the hip and spine joints
    • Adding controllers to the hip and spine
    • Adding spine stretch
    3. Setting Up FK/IK Switching
    • Basic FK/IK switching theory
    • Setting up the joints and controllers
    • Wiring up the FK/IK rig
    • Adding in stretch
    • Finalizing the arm
    4. Skinning and Blend Shapes
    • Manipulating faces with blend shapes
    • Creating jaw controls with joints
    • Skinning the character
    • Adjusting skin weights
    5. Facial Rigging
    • Creating controls for facial animation
    • Controlling eyelids
    • Wiring custom sliders
    • Wiring simple two-way controls
    • Wiring complex two-way controls
    • Rigging the eyes
    • Controlling the teeth
    6. Testing
    • Cleaning up the rig
    • Animating a simple test
    Conclusion
    • Next steps