Rhino: T-Splines

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Free Online Course: Rhino: T-Splines provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Rhino: T-Splines is taught by Jean Gorospe.

Overview
  • Learn how to create 3D models of complex organic shapes with T-Splines, the Autodesk plugin for Rhino.

Syllabus
  • Introduction

    • Welcome
    • What you should know before watching this course
    • Using the exercise files
    • What is T-Splines?
    1. Going over the UI & Options
    • Setting up the Rhino interface
    • Setting up the toolbar & dock
    • The T-Splines options
    • The dock
    • Text viewport HUD
    2. Commands
    • Translate tool in T-Splines
    • Rotate tool in T-Splines
    • Scale tool in T-Splines
    • Set pivot in T-Splines
    • Selecting points (aka vertices) in T-Splines
    • Selecting edges in T-Splines
    • Selecting faces in T-Splines
    • Select objects in T-Splines
    • How to access the tools with hot keys
    • Retopo snap in T-Splines
    • Soft manipulation toggle in T-Splines
    3. Model Basic Designs
    • An overview of the T-Splines toolbar
    • Converting meshes and NURBS to T-Splines
    • Creating primitives in T-Splines
    • How to use the pipe tool in T-Splines
    • Using the append tool in T-Splines
    • The loft command in T-Splines
    • Smooth toggle in T-Splines
    • Extrude in T-Splines
    • Extrude line and edge from curve
    • Symmetry options in T-Splines
    • Symmetry tools in T-Splines
    • Thicken in T-Splines
    • Crease in T-Splines
    • Insert point command in T-Splines
    • Insert edge in T-Splines
    • Subdivide in T-Splines
    • Weld points in T-Splines
    • Weld edge in T-Splines
    • Bridge command in T-Splines
    • Match surface in T-Splines
    • Selection sets in T-Splines
    • Flip normals in T-Splines
    • Duplicate faces in T-Splines
    4. Building a Toy Plane (Demo)
    • Importing the image reference
    • Building the body of the plane
    • Establishing symmetry to the body
    • Pulling the rear fins
    • Pulling the wings
    • Building the legs
    • Bridging the legs
    • Adding edges to the body
    • Forming the engine propeller
    • Forming the tires
    • Converting the body to a NURB
    • Splitting the body & engine
    • Filleting the edges
    • Building the engines
    • Shaping the cockpit
    • Working on the cockpit
    Conclusion
    • Next steps