Rhino and V-Ray: Rendering

Go to class
Write Review

Free Online Course: Rhino and V-Ray: Rendering provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Rhino and V-Ray: Rendering is taught by Dave Schultze.

Overview
  • Learn how to make beautiful renderings that showcase your designs with Rhino and V-Ray.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    • What you should know before watching this course
    1. System Setup and Tour
    • Why use V-Ray?
    • Recommended hardware
    • Customizing the interface
    • Installing V-Ray and DR Spawner
    • Quick tour of the rendering interface
    2. Terminology and Strategy
    • Geeky definitions you should know
    • Activating V-Ray and understanding its approach
    • Critical quality settings
    • The new physical camera vs. the old default camera
    3. V-Ray Express and Studio Tips
    • Using V-Ray Express for quick renders
    • Saving time with Rhino's render-time effects
    • Using the material override for quick reviews
    • Understanding lighting types and why you only need one
    • Setting up your perfect studio
    4. Material Editor Introduction
    • Setting up a material library
    • Material types and their best uses
    • Creating and designing your own materials
    • Using Material Editor features
    5. Material Design and Theory
    • Texture mapping materials with bitmaps
    • Texture mapping materials with bitmap widgets
    • Texture mapping materials with procedurals
    • Generating relief with bump and displacement mapping
    6. Using the V-Ray Options Editor
    • Using the V-Ray presets and options to simplify and streamline
    • Using output settings for smart sizing
    • Environment settings
    • Dave's camera settings and strategies
    7. Using the V-Ray Frame Buffer and Color Corrections
    • Rendering with the frame buffer
    • Make it pop with color corrections
    Conclusion
    • Rendering tips and tricks