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Learn the essentials of 2D drawing and 3D modeling in Rhino 6, plus workflow and customization tips.
Rhino is a 3D modeling powerhouse, used to design and engineer products ranging from toy robots to architecture, automobiles, and full-sized aircraft. Learn the essentials you need to build your own production-ready 3D models, characters, and prototypes with Rhino 6. This course follows up on instructor Dave Schultze's quick start guide. It starts with tips for navigating the interface and setting up a Rhino workflow that's efficient and fast. Dave then shows how to use Rhino's primary entities to draw 2D lines, shapes, and curves and model 3D objects. Plus, learn how to edit 2D and 3D geometry and make basic transformations such as scaling, lofting, and sweeping.
Overview
Syllabus
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Introduction
- Rhino essentials
- Command launching
- Customizing the UI for commands
- Getting feedback
- Using the Properties panel
- The versatile Gumball
- File features and strategies
- Setting and fixing Rhino preferences
- Selecting objects: Why so much clicking?
- Organizing a project using layers
- Basic transformations: Moving
- Basic transformations: Rotating
- Basic transformations: Scaling
- Lines and polylines
- Creating 2D shapes
- Creating arcs, circles, and ellipses
- Free-form curves: The key to organic modeling
- Dave's favorite curve tips
- Dave's construction strategies
- Extruding curves and modeling strategies
- Lofting surfaces
- Using Revolve and Rail Revolve
- Sweeping rails
- Surface from Curve Network