Rhino 5 Essential Training

Go to class
Write Review

Free Online Course: Rhino 5 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 7 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Rhino 5 Essential Training is taught by Dave Schultze.

Overview
  • Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.

Syllabus
  • Introduction

    • Welcome
    • What you need to know before watching this course
    • Using the exercise files
    1. System Setup
    • Why use Rhino?
    • Using recommended hardware
    • Customizing the interface
    2. Basic 3D Terminology
    • Understanding curves, surfaces, and solids
    • Comparing Bézier curves, B-splines, and NURBS objects
    • Comparing NURBS surfaces and mesh surfaces
    • Setting measurement units and tolerance
    3. Navigation and the Help System
    • Exploring the new splash screen
    • Introducing labels, tabs, and customization options
    • Choosing a shading mode
    • Navigating the viewport using panning, zooming, and rotating
    • Exploring help options
    4. Introduction to the Interface
    • Understanding Rhino's command philosophy and organization
    • Using toolbars, panels, and the pop-up menu
    • Navigating the geometry menus
    • Getting feedback using the command line and status bar
    • Using the new Gumball manipulator
    • Using the Properties panel
    • Opening and saving files
    5. Workflow Basics
    • Setting Rhino preferences
    • Selecting objects: Why so much clicking?
    • Organizing a project using layers
    • Introduction to construction planes and grids
    • Performing basic transformations
    • Using the Named Position and Named View features
    6. Drawing: 2D Geometry
    • Understanding lines and polylines
    • Building rectangles and polygons
    • Creating arcs, circles, and ellipses
    • Drawing free-form curves: The key to organic modeling
    7. Modeling: Basic Surfaces
    • Dave's golden construction strategies: How to analyze and model like a pro
    • Comparing different types of 3D surfaces
    • Working with the two new types of curve extrusions
    • Extruding curves to create features in a model
    • Creating surfaces with lofts
    • Using Revolve and Rail Revolve to create surfaces
    • Using the Sweep 1 Rail or Sweep 2 Rail options
    • Creating complex surface shapes using Network Surface
    8. Modeling: 3D Solids (AKA Polysurfaces)
    • Introducing solids
    • Making solids with primitives
    • Extruding curves to create solids without primitives
    • Editing solids with the Boolean functions
    • Troubleshooting solids and Booleans
    • Using the new solid control points
    • Utilizing the powerful sub-object select
    9. Modeling Aids
    • Understanding Rhino's modeling aids
    • Working with the Grid Snap and Grid Snap settings
    • Using the Ortho modeling aid
    • Taking advantage of the Planar modeling aid
    • Working with object snaps in your workflow
    • Using the cursor constraints
    • Using the SmartTrack and the new Selection Filter dialog
    10. Editing and Transforming
    • Editing corners with Fillet and Chamfer
    • Trimming and splitting
    • Moving and rotating objects with the Drag and Nudge tools
    • Copying and pasting objects
    • Understanding how Rhino uses Undo and Redo
    • Grouping objects
    • Scaling objects
    • Duplicating objects using the Mirror command
    • Making copies and structured sets using arrays
    11. Analysis and Degrees
    • Using the Analysis toolbar to understand characteristics of a model
    • Defining the degrees of curves and surfaces
    • Using Rebuild and Change Degree
    12. Modeling and Editing Organic Surfaces
    • Working with NURBS, seams, and avoiding the pinch
    • Building Turtle Boy using Surface From Curve Network
    • Offsetting a helmet
    • Insetting a turtle smile
    • Comparing blending and filleting
    • Finishing Turtle Boy
    13. Documentation and Collaboration
    • Measuring and labeling values on a model using dimensioning and notes
    • Creating screen captures for quick proofs
    • Creating 2D views of your 3D model
    • Understanding the clipping plane and layout pages
    14. Rendering Skills
    • Setting the stage for lighting
    • Understanding materials and lighting
    • Tweaking camera position and rendering
    15. Prototyping
    • Preparing a model for prototyping
    • Shelling your model automatically
    • Shelling your model manually
    • Exporting to the STL format for 3D printing