Prototyping Game Systems for Swords and Shovels

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Free Online Course: Prototyping Game Systems for Swords and Shovels provided by Pluralsight is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from Pluralsight. Prototyping Game Systems for Swords and Shovels is taught by MJ Johns.

Overview
  • Prototyping is a vital skill for all game developers. This course will teach you the basics of prototyping game systems, including designing, scripting, and testing the new systems, as well as integrating them into an existing game loop.

    Prototyping is a valuable part of the development process that all games benefit from. In this course, Prototyping Game Systems for Swords and Shovels, you will learn skills and techniques for prototyping systems to integrate with an existing game loop. First, you will learn to dissect a design document and assess the design needs of the project. Next, you will explore the new systems in the existing project. Finally, you will discover how to playtest the prototype and make changes based on player feedback. When you are finished with this course, you will have a fundamental understanding of prototyping that will help you integrate new gameplay into a larger project. Software required: Unity 3D.

    Topics:

    • Course Overview
    • Understand the Design/Prototype Relationship
    • Building a Prototype Play Space
    • Prototyping Non-combat Systems
    • Adding Juicy Interactions
    • Playtesting and Iterating Based on Feedback