Particular 4 for After Effects Essential Training

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Free Online Course: Particular 4 for After Effects Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Particular 4 for After Effects Essential Training is taught by Ian Robinson.

Overview
  • Get up to speed with Red Giant Trapcode Particular 4, an industry-standard particle generator for Adobe After Effects.

Syllabus
  • Introduction

    • Welcome
    • What you should know
    1. Getting Started in Particular
    • Applying the Particular effect to a layer
    • Fundamentals of the designer
    2. Working on an Intro Project
    • Creating an emitter
    • Refining the system
    • Compositing the system in the scene
    3. Working with Emitters
    • Defining particles per second
    • Exploring emitter types
    • Animating emitter positions
    • Working with direction and velocity
    • Understanding pre-run
    4. Adjusting Particle Attributes
    • Choosing particles
    • Adjusting life
    • Drawing parameter adjustments
    • Working with animated particles
    5. Creating Custom Particles
    • Using layers as particles
    • Understanding sprites
    • Working with polygons
    6. Working in Three Dimensions
    • Understanding 3D in AE with Particular
    • Shading with lights
    • Animating with cameras
    • Creating shallow depth of field
    • Emitting particles from OBJs
    7. Building Multi-Systems
    • Defining multiple systems
    • Adding systems
    • Inheriting attributes
    8. Next Level Systems in Particular
    • Understanding dynamics
    • Creating bounce interactions
    • Stopping time with Time Factor
    • Emitting particles from particles
    • Emitting particles from layers
    9. Creating Light Streaks
    • Working with Streaklet
    • Blending streaks
    • Creating transitions with streaks
    10. Where There's Smoke, There's Fire
    • Working with fire presets
    • Emitting fire from a graphic
    • Adding embers to the system
    11. Generating Whimsical Backgrounds
    • Building the initial system
    • Setting the colors
    • Change motion with physics
    12. Fluid Dynamics
    • Defining fluid dynamics
    • Working with fluid force
    • Building fluid systems from scratch
    • Animating a fluid system emitter
    • Building multi-emitter fluid systems
    Conclusion
    • Next steps