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Get up to speed with Red Giant Trapcode Particular 4, an industry-standard particle generator for Adobe After Effects.
Red Giant Trapcode Particularâan industry-standard particle generatorâis one of the most important plugins for Adobe After Effects. In this course, join Ian Robinson as he helps you get up to speed with using Particular 4 for After Effects. To begin, Ian shows how to create a basic emitter and particle system. He then examines different kinds of emitters and particle attributes; shares how to create custom particles; looks at how lights and cameras are integrated with particle systems; and explains how to build complex particles using multiple systems. After building a solid foundation for working in Particular 4, he dives into some short projects, showing how to stop time with Time Factor, create secondary particle systems from other particles, create light streaks, and more.
Overview
Syllabus
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Introduction
- Welcome
- What you should know
- Applying the Particular effect to a layer
- Fundamentals of the designer
- Creating an emitter
- Refining the system
- Compositing the system in the scene
- Defining particles per second
- Exploring emitter types
- Animating emitter positions
- Working with direction and velocity
- Understanding pre-run
- Choosing particles
- Adjusting life
- Drawing parameter adjustments
- Working with animated particles
- Using layers as particles
- Understanding sprites
- Working with polygons
- Understanding 3D in AE with Particular
- Shading with lights
- Animating with cameras
- Creating shallow depth of field
- Emitting particles from OBJs
- Defining multiple systems
- Adding systems
- Inheriting attributes
- Understanding dynamics
- Creating bounce interactions
- Stopping time with Time Factor
- Emitting particles from particles
- Emitting particles from layers
- Working with Streaklet
- Blending streaks
- Creating transitions with streaks
- Working with fire presets
- Emitting fire from a graphic
- Adding embers to the system
- Building the initial system
- Setting the colors
- Change motion with physics
- Defining fluid dynamics
- Working with fluid force
- Building fluid systems from scratch
- Animating a fluid system emitter
- Building multi-emitter fluid systems
- Next steps