Nuke New Features Consolidated

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Free Online Course: Nuke New Features Consolidated provided by LinkedIn Learning is a comprehensive online course, which lasts for 7 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Nuke New Features Consolidated is taught by Steve Wright.

Overview
  • Get up to speed with the most helpful new features and enhancements introduced in Nuke 6, 6.3, 7, 8, 9, and 10.

Syllabus
  • Introduction

    • New features consolidated
    1. Nuke 10 New Features
    • RayRender: Basic setup
    • RayRender: Working with AOVs
    • RayRender: Workflow
    • SmartVector toolset: Basic setup
    • SmartVector toolset: Paint workflow
    • SmartVector toolset: Working with multiple segments
    • Chromakeyer node: Basic setup
    • Chromakeyer node: Refining the key
    • Chromakeyer node: Spill suppression
    2. Nuke 9 New Features
    • Creating a flipbook
    • Capturing the viewer contents
    • Adding drop shadows to text
    • Using the Look feature
    • The Node tab features
    • The new motion estimation
    3. Nuke 8 New Features
    • The Pixel Analyzer
    • Adding text
    • Using the color picker
    • The new EXR 2 file features
    • About filters
    • The Maintain Luminance feature
    • Accessing the context-sensitive help
    • Using the ParticleCache node
    • How to do wireframe renders
    • MatchGrade node: Extracting grade information
    • MatchGrade node: Matching two clips
    • CameraTracker: Solving still photos
    • CameraTracker: Cleaning up the solve
    • Editing geometry with the EditGeo node
    4. Nuke 7 New Features
    • ZDefocus: Setting the depth of field
    • ZDefocus: Adding a bokeh
    • ZDefocus: Changing the bokeh appearance
    • ZDefocus: Adding filter inputs
    • SplineWarp: Drawing and connecting splines
    • SplineWarp: Creating a warp
    • SplineWarp: Setting boundary splines
    • SplineWarp: Creating a morph
    • SplineWarp: Refining the morph animation
    • Deep compositing: Introduction to deep compositing
    • Deep compositing: Editing deep images
    • Deep compositing: Deep compositing nodes
    • How to generate motion vectors
    • Editing clips together with the TimeClip node
    • Alembic geometry: Importing Alembic geometry
    • Alembic geometry: Selecting geometry with the Scenegraph
    • Alembic geometry: Exporting Alembic geometry
    • PointCloudGenerator: Creating dense point clouds
    • PointCloudGenerator: Setting keyframes
    • PointCloudGenerator: Post-filtering and grouping
    • DepthGenerator: Creating depth passes
    • DepthGenerator: Refining the depth data
    • DepthToPoints: Creating a point cloud from a depth channel
    • DepthToPosition: Creating a position pass from a depth channel
    • Converting a point in screen space to a 3D point
    • Displacement node: Basic workflow
    • Displacement node: Adjusting tessellation
    • Shifting the timing of an entire node tree
    • Shadow casting: Basic setup
    • Shadow casting: Semitransparent shadows
    • Relighting a CGI render with the normal pass
    5. Nuke 6.3 New Features
    • Particle system: Creating particles
    • Reconcile3D node: Basic setup
    • Reconcile3D node: Camera tracking
    • PointsTo3D node: Corner pin
    • PointsTo3D node: Demo
    • PointsTo3D node: Using the PointsTo3D node
    • Working with the GeoSelect node
    • Working with the AudioRead node
    • Particles: Emitter node
    • Particles: Creating particles
    • Particles: Adding emitters
    • Particles: Influencing particles with forces
    • Particles: Making particles bounce
    • Particles: Affecting the appearance of particles
    • Particles: Adding streaks with the ParticleSpawn node
    • Particles: Setting streak attributes
    • Particles: New ParticleBounce feature
    6. Nuke 6 New Features
    • Keylight: A basic key and composite
    • Keylight: Refining the key
    • Keylight: Screen matte controls
    • Keylight: Cropping the backing region
    • Keylight: Holdout mattes and garbage mattes
    • Keylight: Adjusting the Tuning menu
    • Keylight: Adjusting alpha and despill bias
    • Keylight: Refining edge despill
    • Keylight: Multipass keying
    • Keylight: Color correcting the foreground
    • Utlimatte: A basic key and composite
    • Utlimatte: Refining the key
    • Utlimatte: Adjusting density and shadows
    • Utlimatte: Spill suppression
    • Creating groups
    • Converting a group to a gizmo
    Conclusion
    • Next steps