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Use CINEMA 4D's Dynamic module to animate falling coins that bounce and collide realistically, in this project-based course.
Create your own "pennies from heaven" scene with CINEMA 4D. This project based learning experience shows how to use C4D's Dynamics module to animate falling coins that bounce and collide realistically. EJ Hassenfratz sets up a particle emitter to create a stream of coins from above, uses rigid body tag properties like mass and density to apply real-world physics, and the Dynamic module settings to control object interactions. He'll also show how to add polish to your project using blur and depth of field in After Effects.
Overview
Syllabus
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Introduction
- Welcome
- Choosing the right version of C4D for this project
- Using the exercise files
- Scene overview
- Adding an emitter to create multiple objects for the scene
- Adding Collider Body tags and Dynamic Body tags
- Modeling a collider cone to restrain where the coins fall
- Adjusting Force settings
- Understanding mass and density
- Adding an Attractor object
- Adjusting Collision settings
- Adjusting Dynamics and Expert settings
- Baking animations with proxy elements to speed up render times
- Setting up to render
- Importing the render into After Effects
- Adding blur and depth of field in After Effects
- Next steps