Modo 2019 Essential Training

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Free Online Course: Modo 2019 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 6 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Modo 2019 Essential Training is taught by Richard Yot.

Overview
  • Learn the essentials of MODO, a unique and powerful 3D modeling, animation, rendering, and texturing tool with a fast and intuitive workflow.

Syllabus
  • Introduction

    • Modo 2019 essentials
    1. Modo Introduction
    • Overview of the Modo interface
    • The Modo layout
    • Using tools in Modo
    • Items vs. components
    2. 3D Workflow Quick Start
    • Creating a speaker 1: Building the enclosure
    • Creating a speaker 2: Modeling the holes
    • Creating a speaker 3: Modeling the mesh details, part 1
    • Creating a speaker 4: Modelling the mesh details, part 2
    • Creating a speaker 5: Assigning materials
    • Creating a speaker 6: Lighting and materials
    • Creating a speaker 7: Final render
    3. Concepts: What Makes Modo Different?
    • The Work Plane
    • Action centers
    • Falloffs
    • Constraints
    • Sculpting and painting tools
    4. Modeling Tools
    • Destructive vs. nondestructive
    • Edge flow
    • Adding edges and cutting
    • Extruding and beveling
    • Deformations
    • Curves
    • Backdrop items
    • Duplication
    • Selections
    5. Procedural Modeling
    • The mesh operations stack
    • Merge Meshes
    • Curve Fill
    • Curve sweep
    • Creating a spring
    • MeshFusion
    6. UV Mapping
    • Understanding UV mapping workflow
    • Unwrap and pack
    • Projections
    • Rectangle, cut, move, and sew
    • Cut Map
    • UV Relax tool
    7. Shading and Texturing
    • The Shader Tree, applying materials, and polygon tags
    • Item masks and overrides
    • Selecting materials
    • PBR vs. Principled shader
    • Mapping basics: Diffuse and bump
    • Mapping walkthrough
    • Procedural textures
    • Displacement and normal maps
    • Duplicating and instancing
    • Preset Browser
    8. Lighting and Rendering
    • Understanding lighting and rendering
    • CG lights
    • HDR lighting
    • Camera parameters
    • Preview renderer
    • Bucket rendering
    • Render passes
    • Advanced compositing techniques
    9. Rigging
    • Overview of the rigging process
    • Locators
    • Hierarchies
    • Assigning commands
    • User channels and the Schematic view
    • Bones and deformers
    10. Duplication
    • Instances
    • Replicators
    • Deferred meshes
    11. Customizing the Interface
    • Slash and burn, collapsible panels, and color coding
    • Workbench
    12. Project-Based Section
    • Setting up the project
    • Creating the side panel
    • Continuing the side panel
    • Finishing the side panel
    • Creating the control panel
    • UV unwrapping the control panel
    • Texturing the control panel
    • Creating the rear of the control panel
    • Creating the key bed
    • Modeling the keyboard template
    • Creating the black keys
    • Creating the white keys
    • Editing the white keys
    • Duplicating the white keys
    • Creating the dials
    • Duplicating the dials
    • Creating the switches
    • Modeling the LED
    • Assigning materials
    • Setting up the camera and lighting
    • Creating the wood texture
    • Texturing the dials
    • Texturing the LED
    • Final shading and rendering
    Conclusion
    • Next steps