Modeling Vehicles in Maya

Go to class
Write Review

Free Online Course: Modeling Vehicles in Maya provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Modeling Vehicles in Maya is taught by Ryan Kittleson.

Overview
  • Model a fully detailed Shelby Cobra automobile using both polygon and NURBS techniques.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    1. Preparing Maya for Modeling
    • Setting up Maya for modeling
    • Using Blinn materials for modeling
    • Understanding surface normal direction
    2. Modeling Based on Scan Data or a Digital Sculpt
    • Importing a scanned or sculpted model
    • Preparing the mesh for remodeling
    • Snapping polygon vertices to the concept car
    • Extruding polygons
    3. Modeling Based on Reference Images
    • Gathering reference images
    • Setting up image planes
    • Modeling with image planes
    • Blocking out the basic shape
    • Using a photo reference to complement blueprints
    • Adding a back image plane
    • Blocking out the back end
    • Finishing the front-end blockout
    4. Modeling Complex Curvature
    • Tweaking the model
    • Using Smooth Mesh Preview
    • Making sharp creases
    5. Refining the Body Shapes
    • Cutting out the hood, door, and trunk
    • Adjusting the separate panels
    • Forming the hood air intake
    • Mirroring a model
    • Making vent holes
    6. Modeling the Wheels
    • Making one section of tire tread
    • Duplicating the tire tread
    • Bending the tread into a circle
    • Beveling the edges of tread detail
    • Making the rims
    • Blocking out the rims
    • Detailing the rims
    • Finishing the rims
    • Modeling the hub
    • Referencing the wheel in the car scene
    7. Modeling the Interior
    • Modeling the seats
    • Creating curves for the piping
    • Extruding the piping
    • Editing the NURBS curves
    • Creating the dashboard
    • Blocking out the steering wheel
    • Duplicating steering wheel parts
    • Combining the steering wheel parts
    • Finishing the steering wheel
    • Modeling the shifter
    • Making the flexible shifter guard
    • Modeling the screw head
    8. Modeling the Finishing Touches
    • Making the roll bars
    • Using bump maps to create headlight detail
    • Starting the exhaust pipes
    • Making the curved exhaust pipes
    • Modeling the windshield
    • Making the windshield frame
    • Cutting out the gas cap indentation
    • Making the gas cap
    • Making rivets
    • Duplicating rivets along a path
    • Mirroring models: Advanced tips
    • Examining the finished Shelby Cobra
    Conclusion
    • Next steps