Modeling an F1 Wheel in Maya

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Free Online Course: Modeling an F1 Wheel in Maya provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Modeling an F1 Wheel in Maya is taught by Veejay Gahir.

Overview
  • Model and render a fully realized Formula 1 steering wheel from an initial product concept sketch.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    1. Getting Started
    • Setting the project defaults
    • Setting the scene units
    • Customizing shelves
    • Importing the reference image
    • Checking the footprint in Alias Design
    • Comparing different workflows
    2. Creating the Main Body
    • Using the Create Polygon tool
    • Snapping polygons
    • Creating quads with the Interactive Split tool
    • Creating a solid with the Extrude tool
    • Adding a chamfer using the Bevel tool
    • Understanding the Insert Edge Loop tool
    • Mirroring across the centerline with Duplicate Special
    • Alternatives to Duplicate Special
    • Understanding the Combine and Merge commands
    • Using the Merge Vertex tool
    • Using the software renderer for quick renders
    • Using mental ray for higher-quality renders
    • Understanding mental ray's Approximation Editor
    3. Creating the Buttons
    • Adding button recesses with Boolean operations
    • Creating quads using the Interactive Split tool
    • Creating the button base
    • Creating the button indent
    • Scaling the buttons
    4. Creating the Handle
    • The main footprint
    • Creating quads
    • Create a solid
    • Fine-tuning the handle
    • Mirror across the centerline
    5. Additional Components
    • Creating the paddles
    • Modeling the rotary dial
    • Modeling the center pad
    • Modeling the digital display
    6. Rendering
    • Create an alpha in SketchBook Pro
    • Rendering exercise
    • Positioning lights and adjusting light attributes
    • Render settings
    • Comparing and saving renders
    Conclusion
    • Next steps