Maya: Shader Networks

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Free Online Course: Maya: Shader Networks provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya: Shader Networks is taught by Aaron F. Ross.

Overview
  • Learn to create complex materials and shader networks in Maya, the industry leader in 3D materials and shaders.

Syllabus
  • Introduction

    • Shader networks in Maya
    • Using the exercise files
    1. Shader Network Essentials
    • Duplicating networks
    • Exporting and importing networks
    • Distance-based mapping with Ai Ambient Occlusion
    • Shape-based mapping with Ai Curvature
    • Creating a Substance node for parametric mapping
    • Mapping Substance outputs
    • Adjusting Substance attributes
    2. Color and Compositing
    • Color adjustment with Color Correct
    • Adjusting a floating-point attribute with remap value
    • Mapping luminance to a color palette with ramp
    • RGB curves with remap color
    • Extracting hue, saturation, and value with RGBToHSV
    • Building a network to remap saturation and luminance
    • Compositing maps with layered texture
    • Compositing materials with layered shader
    3. Mapping and Scene Data
    • Applying multiple map coordinates with UV sets
    • Preparing for the 3D Paint tool
    • Painting a map with the 3D Paint tool
    • Using a 3D Paint file in a shader network
    • Combining UVs with texture data
    • Camera- and scene-based mapping with sampler info
    • Scene and shading nodes in the Node Editor
    • Using an expression in a shading network
    • Camera mapping with projection
    4. Non-Photoreal Materials
    • Understanding a non-photoreal network
    • Creating a ramp texture
    • Creating a noise texture
    • Multiplying colors with layered texture
    • Defining a cutoff threshold with a Condition node
    • Incorporating diffuse light with surface luminance
    5. Interoperability
    • Exporting Maya maps with Convert to File Texture
    • Setting up AOVs for Render to Texture
    • Baking shader components with Render to Texture
    Conclusion
    • Next steps