Maya: Dynamic Simulations with Bullet Physics

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Free Online Course: Maya: Dynamic Simulations with Bullet Physics provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya: Dynamic Simulations with Bullet Physics is taught by Aaron F. Ross.

Overview
  • Learn how to set up and direct Bullet simulations for collisions, breakage, and simple cloth effects.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    • Loading the Bullet plugins
    1. Bullet Rigid Body Dynamics
    • Adopting a scale convention
    • Setting the playback range
    • Controlling playback speed
    • Creating a static body
    • Creating dynamic bodies
    • Setting initial velocity
    • Adjusting solver attributes
    2. Integrating Keyframes with Dynamics
    • Keyframing gravity
    • Keyframing transforms with Bake Simulation
    • Cleaning up keyframes
    • Animating transforms with keyframes
    • Keying the rigid body type
    • Adjusting bounce and friction
    3. Bullet Rigid Body Constraints
    • Creating a rigid constraint
    • Transforming the constraint
    • Defining Friction, Restitution, and Mass
    • Setting constraint limits
    • Setting limit properties
    4. Bullet Rigid Sets
    • Using the shatter effect
    • Creating a rigid set
    • Holding set members together with glue
    • Using collision filters
    • Keyframing visibility
    • Slowing motion with damping
    • Caching with Alembic
    5. Bullet Soft Body Dynamics
    • Creating a soft body
    • Constraining with soft body anchors
    • Adjusting soft body properties
    • Adding wind
    • Caching soft body animation with Alembic
    • Inflating a soft body with Pressure
    Conclusion
    • Goodbye