Maya: Character Rigging

Go to class
Write Review

Free Online Course: Maya: Character Rigging provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya: Character Rigging is taught by George Maestri.

Overview
  • Learn how to rig a character from scratch in Maya. Discover how to create joints and controls for effective animation.

Syllabus
  • Introduction

    • Rig a character from scratch in Maya
    • Make the most of the exercise files
    1. Getting Started
    • Rigs and interface design
    • Basic rules of rigging
    • Creating joints
    • Rotation order and joint flipping
    • Creating constraints
    • Connections in the Node Editor
    • Offset nodes
    • Offset Parent Matrix
    2. Creating Skeletons
    • Setting up the character
    • Drawing the leg chains
    • Drawing the spine
    • Adding ribs to the skeleton
    • Positioning arm bones
    • Creating hand skeletons
    • Finalizing the skeleton
    3. Creating Leg and Foot Controls
    • Positioning the foot control splines
    • Setting up IK leg chains
    • Rigging the heel and toe controls
    • Controlling the hip
    • Controlling knee direction
    • Organizing control rigs
    4. Creating Body Controls
    • Aligning the body controls
    • Connecting body controls
    • Setting up the spine controls
    • Connecting spine controls
    • Creating shoulder controls
    5. Creating FK and IK Controls
    • Understanding FK and IK rigging
    • Creating control skeletons
    • Constraining the control skeletons
    • Connecting the main skeleton
    • Creating floating controls
    • Wiring up the FK and IK switch
    • Hiding and showing controls
    6. Rigging Hands
    • Setting up offset nodes
    • Setting up finger FK controls
    • Creating custom attributes
    • Getting the fingers to curl
    • Controlling finger spread
    7. Skinning Characters
    • Preparing the skeleton for skinning
    • Applying the skin modifier
    • Adjusting skinning via paint weights
    • Fine tuning weighting
    • Mirroring weights
    Conclusion
    • Next steps