Maya: Camera Techniques

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Free Online Course: Maya: Camera Techniques provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya: Camera Techniques is taught by Aaron F. Ross.

Overview
  • Learn expert techniques to control and animate Maya cameras and give viewers a window into your 3D world.

Syllabus
  • Introduction

    • Camera techniques in Maya
    • Using the exercise files
    1. Camera Basics
    • Understanding the Maya camera
    • Creating a one-node camera
    • Color settings preferences
    • Controlling wireframe colors with Drawing Overrides
    • Working with orthographic cameras
    • Adding orthographic cameras
    • Reverting camera movements with Undo View Change
    • Using view bookmarks
    • Navigating with specialized camera tools
    • Cropping geometry with clip planes
    • Copying parameters with Attribute Editor presets
    2. Composition
    • Conceptualizing renderable cameras
    • Creating a Camera and Aim
    • Using Camera and Aim
    • Precise framing with Resolution Gate
    • Setting display options
    • Duplicating Camera and Aim
    • Composing conventional cinematic framings
    • Adjusting focal length and angle of view
    • Aesthetics of distance and field of view
    • Locking down cameras
    3. Simple Camera Animation
    • Problems with animating Camera and Aim position
    • Problems with animating camera rotation
    • Rotating in Gimbal Mode
    • Setting rotate axis order
    • Horizontal movement with pan or truck
    • Animating diagonal translation with a single channel
    • Vertical movement with tilt or pedestal
    • Dolly movement vs. zoom magnification
    4. Compound Camera Animation
    • Animating a truck-pan
    • Animating a pedestal-tilt
    • Animating a zolly (zoom-dolly)
    • Rigging and animating a crane shot
    • Animating an aerial shot with Transform Keyframes
    • Adjusting position keys with Editable Motion Trail
    • Automating camera shake with a noise expression
    • Orbiting a subject with a turntable camera
    5. Special Effects
    • Creating an image plane
    • Understanding the film back
    • Using aperture and film gate
    • Film offset for two-point perspective
    • Composing an isometric view
    • Projecting a texture from a camera
    • Distance blur with depth of field
    • Animating a rack focus effect
    • Rendering depth of field in Arnold
    • Rendering lens effects with Arnold imagers
    6. Non-Linear Editing With the Camera Sequencer
    • Understanding the Camera Sequencer
    • Creating shots in the Camera Sequencer
    • Trimming shots
    • Ripple editing
    • Creating an ubercam
    • Playblasting a sequence
    Conclusion
    • Next steps