Maya and After Effects: Product Visualization

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Free Online Course: Maya and After Effects: Product Visualization provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya and After Effects: Product Visualization is taught by Aaron F. Ross.

Overview
  • Render professional quality product shots in Maya. Learn about shading, lighting, rendering, and compositing for product visualization in Autodesk Maya and Adobe After Effects.

Syllabus
  • Introduction

    • Welcome
    • What you need to know
    • Using the exercise files
    1. Scene Layout
    • Setting preferences and interface options
    • Importing a CAD model
    • Cleaning up the model
    • Renaming objects
    • Building a hierarchy
    • Managing display layers
    • Modeling a background cyclorama profile curve
    • Extruding a cyclorama surface
    • Creating a camera
    • Setting aspect ratio and framing the shot
    2. Materials
    • Image-based lighting with a Skydome map
    • Arnold settings for real-time rendering
    • Rendering on the GPU
    • Applying Arnold Standard Surface materials
    • Adjusting material parameters
    • Designing metallic materials
    • Assigning materials to shape nodes in a hierarchy
    • Art directing advanced material parameters
    • Projecting UV coordinates
    • Mapping with a file texture
    • Layering materials with aiLayerShader
    • Assigning materials to faces
    3. Lighting
    • Flood lighting with Arnold area lights
    • Directing flood lighting
    • Studio lighting with a spot light
    • Attenuation over distance with the Decay filter
    • Accentuating object edges with rim lights
    • Excluding lights and shadows
    • Controlling visibility of light shading components
    • Setting up file output options for AOVs
    • Creating AOVs for render component passes
    • Creating light groups
    • Rendering components of light groups
    4. Rendering and Compositing
    • Optimizing Arnold render settings for production
    • Choosing After Effects color management settings
    • Layering render components
    • Adjusting lighting in post-production
    5. Special Effects and Animation
    • Creating an orthographic camera
    • Framing an isometric view
    • Rendering a technical illustration
    • Adjusting contours
    • Adding glow effects
    Conclusion
    • Next steps