Maya: Advanced Texturing

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Free Online Course: Maya: Advanced Texturing provided by LinkedIn Learning is a comprehensive online course, which lasts for 5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya: Advanced Texturing is taught by Andy Beane.

Overview
  • Go beyond basic textures. Learn how to create realistic wood grain, leather, brick, and fabric textures with Maya, Photoshop, Mudbox, and Substance Painter.

Syllabus
  • Introduction

    • Welcome
    • What you should know
    • How to use the exercise files
    1. Texture Basics
    • What is texture?
    • Interview your objects
    2. UVs
    • UV basics in Maya
    • UV workflows
    • UV layouts
    • To UV or not to UV?
    3. Textures in Maya and Photoshop
    • Review reference materials
    • Remove shadows from the base texture
    • Tile texture
    • Texture scale
    • Brick: Bump map
    • Brick: Add final touches
    • Brick: Begin coloring the wall
    • Brick: Create spec roughness map
    • Wood floor: Paint textures
    • Wood floor: Create a normal map
    • Wood floor: Specular highlights
    4. Textures in Mudbox
    • Review reference materials in Mudbox
    • Bake hi-res details
    • Leather: Grain paint textures
    • Leather: Add cracks
    • Leather: Final digital sculpting
    • Leather: Block the color
    • Leather: Color finalization
    • Leather: Specular highlights
    • Leather: Export texture maps
    • Leather: Render texture maps
    5. Textures in Substance Painter
    • Prep your models
    • Bake maps at base level
    • Wall base: Color and metal
    • Lamp base: Blocking
    • Lamp base: Finalization
    • Lamp shade: Blocking
    • Light bulb: Texture channels
    • Add a dusting effect
    • Apply textures from Substance to Maya
    Conclusion
    • Next steps