Maya 2023 Essential Training

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Free Online Course: Maya 2023 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya 2023 Essential Training is taught by George Maestri.

Overview
  • Create high-quality 3D models and animations in Maya 2023. Learn core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow.

Syllabus
  • Introduction

    • Create high-quality 3D models and animations with Maya
    • Maya 2023 system requirements
    • Make the most of the exercise files
    • Configuring Maya
    1. The Maya Interface
    • Overview of the Maya interface
    • Working with files and Maya projects
    • Navigation in Maya
    • Configuring viewports
    • Using the hotbox and marking menus
    • Configuring workspaces
    2. Selecting and Manipulating Objects
    • Selecting objects
    • Using the Move tool
    • Rotating and scaling
    • Manipulating pivots
    • Duplicating objects
    • Understanding the Channel Box
    • Working with the Attribute editor
    3. Organizing Maya Scenes
    • Working with the Outliner
    • Creating hierarchies
    • Grouping objects
    • Creating layers
    • Hiding and showing objects
    4. Creating Polygonal Models
    • Creating polygonal objects
    • Selecting polygonal components
    • Using the Modeling Toolkit
    • Component tags
    • Using brush tools to sculpt meshes
    5. Modeling Polygonal Meshes
    • Setting up reference
    • Modeling against reference
    • Using the Extrude tools
    • Working with edge loops
    • Combine and Separate
    • Object History
    6. Additional Modeling Techniques
    • Object deformers
    • Mirroring and merging components
    • Smoothing surfaces
    • Working with subdivision surfaces
    • Boolean tools
    7. Working with Curves
    • Creating curves
    • Modifying curves
    • Extruding along a path
    8. Creating Materials
    • Basics of Maya rendering
    • Standard surface materials
    • Opacity and refraction
    • Creating and applying maps
    • Using bitmaps as texture
    • Working with the Hypershade window
    9. Applying Materials and Textures
    • Apply multiple materials to objects
    • UV mapping polygonal objects
    • Understanding the UV Editor
    • Fine tuning UVs
    10. Rendering in Arnold
    • Render settings
    • Add and control light
    • Arnold light types
    • Image-based lightning and skydomes
    • Using objects and lights
    • Adding cameras
    • Adding depth of field in Arnold
    • Creating motion blur in Arnold
    • Render view and final output
    11. Animating in Maya
    • Understanding the animation interface
    • Animating objects using Set Key
    • Modifying keys on the timeline
    • Modifying keys in the Graph Editor
    • Creating animation cycles
    • Animating objects along spline paths
    • Ghosting animation
    Conclusion
    • Conclusion