Maya 2018 Essential Training

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Free Online Course: Maya 2018 Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 8 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Maya 2018 Essential Training is taught by George Maestri.

Overview
  • Get the essential training you need to create high-quality 3D models and animations in Maya 2018. Learn core Maya skills such as modeling, texturing, rendering, and animation.

Syllabus
  • Introduction

    • Welcome
    • System requirements
    • How to use the exercise files
    1. The Maya Interface
    • Overview of the Maya interface
    • Work with files and Maya projects
    • Navigating in Maya
    • Configuring viewports
    • Using the hotbox and marking menus
    • Customizing the interface
    • Using Maya workspaces
    2. Select and Manipulate Objects
    • Select objects
    • Use the Move tool
    • Rotate and scale
    • Manipulate pivots
    • Understanding the Channel Box
    • Work with the Attribute Editor
    • Reset and freeze transformations
    • Snap objects
    • Duplicate objects
    3. Organize Maya Scenes
    • Work with the Outliner
    • Create hierarchies
    • Group objects
    • Understanding the Hypergraph
    • Hide and show objects
    • Create layers
    • Work with selection masks
    4. Create Polygonal Models
    • Differences between NURBS and polygons
    • Create polygonal objects
    • Select polygonal components
    • Using Soft Selection and Symmetry
    • Combine and separate
    • Boolean tools
    • Using brush tools to sculpt meshes
    5. Model Polygonal Meshes
    • Set up reference
    • Model against reference
    • Work with edge loops
    • Use the Extrude tool
    • Mirror and merge components
    • Use the Bevel tool
    • Extrude along a path
    • Use the Polygon Bridge tool
    • Understanding Quad Draw
    6. Refine Polygonal Meshes
    • Use the Modeling Toolkit
    • Smooth models and manage detail
    • Work with subdivision surfaces
    • Create creases in smooth surfaces
    • Use Edge Flow to smooth geometry
    • Manage object history
    7. NURBS Modeling Techniques
    • Understanding NURBS components
    • NURBS primitives
    • Use the NURBS curve tools
    • Create radial surfaces with Revolve
    • Use the NURBS Loft tool
    • Open and close curves and surfaces
    • Create shapes with the NURBS Planar action
    • Use the NURBS Extrude tool
    8. Refine NURBS Models
    • Use isoparms to refine NURBS surfaces
    • Extract NURBS curves from surfaces
    • Create curves on a surface
    • Project curves on surfaces
    • Trim NURBS surfaces
    • Convert NURBS to polygons
    9. Create Materials
    • Overview of Maya renderering
    • Understanding the basic shader types
    • Work with Arnold materials
    • Opacity and refraction in Arnold
    • Create and apply maps
    • Use bitmaps as texture
    • Work with the Hypershade window
    • Create materials in Hypershade
    10. Apply Materials and Textures
    • Apply multiple materials to objects
    • UV map polygonal objects
    • Understanding the UV Editor
    • Project textures on NURBS surfaces
    • 3D painting
    • UV mapping complex objects
    • Maintain UV scale
    11. Render in Maya
    • Render Settings menu
    • Use Render View
    • Maya lights and lighting types
    • Understanding cameras
    • Use the Light Editor
    • Batch render animation
    • Understanding Render Setup
    • Use overrides in Render Setup
    12. Render in Arnold
    • Arnold render settings
    • Arnold Render View
    • Using Maya lights in Arnold
    • Use Arnold area lights
    • Use objects as lights
    • Image-based lighting and skydomes
    • Add depth of field in Arnold
    • Create motion blur in Arnold
    • Render animation in Arnold
    13. Animate in Maya
    • Understanding the animation interface
    • Animate objects using Set Key
    • Modify keys in the Graph Editor
    • Modify keys in the Dope Sheet
    • Create breakdown keys
    • Animate objects along spline paths
    • Visualize animation
    • Use the Grease Pencil tool
    • Create animation cycles
    • Animation playback using Playblast
    • Work with the Time Editor
    • Create animations clips
    Conclusion
    • Next steps