Level Management in Unity

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Level Management in Unity provided by Udemy is a comprehensive online course, which lasts for 8 hours worth of material. Level Management in Unity is taught by Wilmer Lin. Upon completion of the course, you can receive an e-certificate from Udemy. The course is taught in Englishand is Paid Course. Visit the course page at Udemy for detailed price information.

Overview
  • Build a scalable, reusable menu system and save data from Unity

    What you'll learn:

    • Build a scalable, re-usable Menu system from scratch
    • Save and load persistent data to and from your Unity application
    • Master Generics and the Singleton design pattern

    Are you ready to level up your game dev skills?

    In this course, we will:

    • start with simple demoUnity project and add a front-end menu system

    • learntechniques for building reusable UI components and transitions in-between Unity scenes

    • learn the fundamentals of saving and loading persistent data locally from your application

    • create C# scripts line-by-line and learn how to architect game components cleanly and logically

    Level up your Unity skills!

    • learn the Singleton design pattern

    • use statics andGenerics to avoid repetitious code

    • explore PlayerPrefs and JsonUtility to save and load data

    When you complete the class, you should have a full set of source code to build your own menu system and to save/load persistent data!

    Learn from 40+ videosbroken into small 10-15 minute lessons. Power through 6hours of lectures and save weeks of coding!

    Join the ever-growing ranks of our class and see what you can build today!

    Note: the videos were originally recorded with Unity 2017.3 but the project files have been upgraded to version 2019.3.You should be able to follow along with the lectures using the latest version of Unity.