Learning ZBrushCore

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Free Online Course: Learning ZBrushCore provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Learning ZBrushCore is taught by Pablo Muñoz.

Overview
  • Get a comprehensive introduction to ZBrushCore, the streamlined version of ZBrush, with practical examples and workflow techniques.

Syllabus
  • Introduction

    • Welcome
    • Exercise files
    1. User Interface
    • Loading projects and templates
    • First contact and UI elements
    • Canvas and navigation
    • Customizing ZBrushCore UI
    • Custom hotkeys
    • Importing reference images
    • Working with reference images
    • Background color
    • Undo history and QuickSave
    2. Getting Started
    • Sculpting approaches
    • Introduction to ZSpheres
    • Creating an armature
    • Exploring shapes and adjusting volumes
    • Adaptive Skin
    • Adjusting Adaptive Skin
    • Masking and selection tools
    • The power of subtools
    3. Approaching Sculpting
    • Understanding Dynamesh and subdivisions
    • Splitting up the model into subtools
    • The brush system
    • Building secondary shapes and strong silhouettes
    • Polygroups
    • Insert brushes
    • Alternative way to build shapes
    • Creating fur for arms and legs
    4. Refining the Sculpture
    • Polishing shapes
    • Extracting mesh
    • Stroke type and alphas for detailing
    • Creating custom alphas in Photoshop
    • Using custom alphas for tertiary shapes
    • Refining stylized fur with Dam Standard Brush
    • Subtool transitions
    5. Primitives
    • Primitives and initialize settings
    • Modeling the horns with primitives
    • Primitive to PolyMesh and shape tweaking
    • Deformation palette
    • Sculpting the horn with subdivisions
    • Detailing the horn and custom brushes
    • Appending the horn and mirroring it
    6. Polypaint and Rendering
    • Paint brush and materials
    • First color pass and establishing palette
    • Refining the color palette
    • Stroke type and alphas for texture detailing
    • Texture images to add variation
    • Sculpting details with paint
    • Applying materials
    • Lights setup
    • Rendering final image