Learning 3ds Max 2020

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Free Online Course: Learning 3ds Max 2020 provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Learning 3ds Max 2020 is taught by Aaron F. Ross.

Overview
  • Learn to leverage the power of 3ds Max for modeling, rendering, and animation. This introductory training course covers foundational 3ds Max tools, concepts, and techniques.

Syllabus
  • Introduction

    • Getting started with 3ds Max 2020
    • Using the exercise files
    1. First Steps
    • Choosing a workspace
    • Choosing interface and tool defaults
    • Setting preferences
    • Displaying user interface elements
    • Creating and setting project folders
    • Creating and transforming objects
    • Viewport navigation shortcuts
    2. Modeling
    • Choosing display units and grid options
    • Parametric modeling in the modifier stack
    • Cloning an object as an instance
    • Creating shapes and splines
    • Extruding splines with the Sweep modifier
    • Sub-object transforms and symmetry
    • Activating the Modeling Ribbon tools
    • Extruding polygons with the Editable Poly Ribbon
    • Adding detail with Swift Loop and constraints
    • Rounding corners with Chamfer
    3. Shading and Materials
    • Smoothing polygon edges
    • Choosing a renderer
    • Rendering in the viewport
    • Lighting a scene with an environment map
    • Exploring the Slate Material Editor
    • Editing a physical material
    • Managing scene materials
    • Mapping material shading parameters
    • Applying an OSL map and UVW coordinates
    4. Lighting
    • Creating photometric lights
    • Setting camera exposure
    • Adjusting light parameters
    • Natural daylight with Sun Positioner
    5. Layout and Animation
    • Scene organization with layers and groups
    • Linking objects in a transform hierarchy
    • Choosing Time Configuration options
    • Creating keyframes with Auto Key
    • Editing keyframes in the Track Bar
    • Creating keyframes with Set Key
    • Editing function curves in the Curve Editor
    6. Rendering
    • Creating a physical camera
    • Common parameters in Render Setup
    • Composing a shot with safe frames
    • Rendering an image sequence
    Conclusion
    • Next steps