Introduction to 3D

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Free Online Course: Introduction to 3D provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Introduction to 3D is taught by George Maestri.

Overview
  • Learn the basic concepts underlying all 3D modeling and rendering software: navigating 3D space, modeling, texturing, rendering, and more.

Syllabus
  • Introduction

    • Learn the core concepts of 3D modeling and rendering
    • Working with the exercise files
    1. Understanding 3D Space
    • As easy as X, Y, Z
    • Navigate in 3D
    • It's all relative
    • Transform objects
    • Connect objects through hierarchies
    2. Modeling and 3D Geometry
    • What is geometry?
    • Polygonal surfaces
    • Build up surfaces
    • Plan your geometry
    • Sculpt in 3D
    3. Patch-Based Surfaces
    • Curves and curve types
    • Patch-based surfaces
    • Modeling with patches
    4. Textures and Materials
    • What is a material?
    • Basics of shaders
    • Advanced materials
    • Bumps and normal maps
    • Project textures
    • UV mapping
    5. Rendering Images
    • Rendering as virtual photography
    • Basics of lighting for 3D
    • Shadows and shading
    • Indirect and bounce light
    • Lighting workflow
    • Work with camera
    • Final rendering
    6. Introduction to Blender
    • Blender interface and overview
    • Viewports and navigation in Blender
    • Select objects in Blender
    • Move, rotate, and scale in Blender
    • Creating hierarchies in Blender
    • Add color in Blender
    • Add texture in Blender
    • Add cameras in Blender
    • Set up lights in Blender
    • Render in Blender
    7. Introduction to Maya
    • Maya setup
    • Maya interface and overview
    • Viewports and navigation in Maya
    • Select objects in Maya
    • Move, rotate, and scale in Maya
    • Creating hierarchies in Maya
    • Add color in Maya
    • Add texture in Maya
    • Add cameras in Maya
    • Set up lights in Maya
    • Rendering in Maya
    8. Introduction to 3ds Max
    • 3ds Max setup
    • 3ds Max interface and overview
    • Viewports and navigation in 3ds Max
    • Selecting objects in 3ds Max
    • Move, rotate, and scale in 3ds Max
    • Create hierarchies in 3ds Max
    • Add color in 3ds Max
    • Add texture in 3ds Max
    • Add cameras in 3ds Max
    • Set up lights in 3ds Max
    • Rendering in 3ds Max
    9. Introduction to Cinema 4D
    • Cinema 4D interface and overview
    • Viewports and navigation in Cinema 4D
    • Select objects in Cinema 4D
    • Move, rotate, and scale in Cinema 4D
    • Create hierarchies in Cinema 4D
    • Add color and textures in Cinema 4D
    • Set up lights in Cinema 4D
    • Add cameras in Cinema 4D
    • Rendering in Cinema 4D
    Conclusion
    • Next steps