Houdini: Particles

Go to class
Write Review

Free Online Course: Houdini: Particles provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Houdini: Particles is taught by Scott Pagano.

Overview
  • Learn how to use particle systems in Houdini. Discover how to create a smoky particle effect, how to create geometric trails streaming off an object, and more.

Syllabus
  • Introduction

    • Welcome
    • Exercise files
    • Intro to particles
    1. Sprites
    • Display options
    • Scene overview
    • Create particle sim
    • Modify POP Source node
    • Add POP Color and POP Wind
    • Add POP Sprite
    • Particle result: Cache particles
    • Create pscale
    • Create alpha
    • Create color
    • Final prep
    • Shader overview
    2. Trails
    • Scene overview
    • Create a particle source object
    • Create particle sim
    • Modify POP Source node
    • Create volume noise
    • Add POP Advect by Volumes
    • Add POP Color
    • Particle result: Cache particles
    • Create trails 1
    • Create trails 2
    • Create color and alpha 1
    • Create color and alpha 2
    • Create pscale
    • Final prep
    • Shader overview
    3. Impacts
    • Scene overview
    • Create a particle source object
    • Create particle sim
    • POP Source nodes
    • POP Collision Detect
    • POP Drag, Wind, and Color
    • POP Kill
    • Cache particles
    • Create Cd and alpha 1
    • Create Cd and alpha 2
    • Final prep
    • Final render
    4. Instances
    • Scene overview
    • Particle source object overview
    • Create particle sim
    • POP Source nodes
    • POP Wind: Down
    • POP Wind: Noise
    • POP Drag: Random
    • POP Drag: Age
    • POP Drag: Spin
    • POP Collision Detect
    • POP Kill
    • Cache particles
    • Process v 1
    • Rotate N and up by v
    • Process v 2
    • Create pscale
    • Create instance
    • Create Cd
    • Material SOP
    • Instance node
    • Final render
    Conclusion
    • Next steps