Houdini Essential Training

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Free Online Course: Houdini Essential Training provided by LinkedIn Learning is a comprehensive online course, which lasts for 8 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Houdini Essential Training is taught by Scott Pagano.

Overview
  • Discover Houdini, a leading package for procedural 3D content creation. Learn about core geometry and animation concepts, lighting, shading and rendering techniques, and more.

Syllabus
  • Introduction

    • Welcome
    • What you need to know
    • Exercise files
    1. Interface
    • Navigation
    • Viewport and display modes
    • Panes
    • Desktops
    • Preferences
    • Display options and visualizers
    • Global animation options
    • Nomenclature
    • Network view
    • Node flags
    • Geometry spreadsheet
    • Tree view
    • Shelf Tools
    2. Geometry
    • Object vs. suface context
    • Geometry types
    • Viewing standard attributes
    • Selection
    • Grid and snapping
    • Basic box up modeling
    • Polysplit and edge loops
    • Clip and mirror
    • Polybevel and divide
    • Curve SOP
    • UV unwrap
    • Creating groups
    • Creating attributes
    • Copy SOP
    • Copy SOP with template attributes
    • Copy SOP with stamping
    • Packed feometry
    • Geometry with VDBs
    • VOP SOP
    • Subnetworks
    • Caching geometry
    • Export Alembic
    • Import Alembic
    3. Animation
    • Keyframes
    • Animation editor
    • CHOP networks
    • Expressions in parameters
    • Noise and filtering
    • Copy stamp channels
    • Apply copy stamp channels
    • Channel SOP
    • Importing animation into CHOPS
    • Cache animation data
    4. Rendering
    • Cameras
    • Flipbooks
    • Mplay
    • IPR rendering
    • Basic mantra settings
    • Mantra quality settings
    • Render passes, AOV
    • Open GL ROP
    • Geometry ROP
    • FBX ROP
    • Alembic ROP
    5. Shading
    • Assigning materials
    • Principled shader
    • Using textures
    • Displacement
    • Basic custom shader
    • Subdivision settings
    6. Lighting
    • Light types: Point and spot
    • Light types: Distant
    • Light types: Area
    • Light types: Environment and HDR
    • Sun and sky lighting
    • Light bank and light linking
    7 . Dynamics
    • Rigid body dynamics setup
    • Adding objects to the simulation
    • Changing dynamic object types
    • Collision geometry fundamentals
    • Refining dynamics network
    • RBD active node
    • Caching simulation results
    • Applying lo-res sim to hi-res geometry
    • Wire simulation setup
    • Refining wire simulation
    • Deforming geometry with wires
    8. Particles
    • Creating velocity attribute on objects
    • Emitting particles from objects
    • Emitting particles from attributes
    • Refining particle simulation
    • Caching particles
    • Post-simulation color modification
    • Rendering particles
    9. Volumetric Simulations
    • Emitting smoke from an object
    • Refining smoke simulation
    • Key fluid simulation nodes
    • Caching output
    • Pyro Shader
    10. Compositing
    • Render scene overview
    • Compositing layers
    • Rendering output
    Conclusion
    • Next steps