Getting Started with Cloth System in Unity 2021

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Getting Started with Cloth System in Unity 2021 provided by Coursera is a comprehensive online course, which lasts for 1-2 hours worth of material. Getting Started with Cloth System in Unity 2021 is taught by Edward Falzon. Upon completion of the course, you can receive an e-certificate from Coursera. The course is taught in Englishand is Paid Course. Visit the course page at Coursera for detailed price information.

Overview
  • Cloth-like movement adds a whole, new degree of realism to games and simulations. Though cloth is ordinarily computationally expensive and complicated to set up, the effect fully justifies the effort. Fortunately, Unity has a basic cloth system that is easy to use and produces very good results for character clothing, flags, banners and whatever else a designer can conceive.

    In this one-hour, project-based course, you'll learn how to use Unity's cloth system to create a banner, a flag and dynamically moving clothing. You'll learn how to configure the cloth's properties to mimic different fabrics and apply a wind effect to produce some natural movement even in stationary objects.

    The guided project will introduce you to the following Unity concepts:
    -Cloth
    -Capsule and Sphere Colliders