Game Asset Texture Pipeline

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Free Online Course: Game Asset Texture Pipeline provided by LinkedIn Learning is a comprehensive online course, which lasts for 1-2 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Game Asset Texture Pipeline is taught by Judd Roy.

Overview
  • Update your design skills. Learn a workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.

    The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy's current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine.

    Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.

Syllabus
  • Introduction

    • Welcome
    • Course prerequisites
    • How to use the exercise files
    1. Collect References and Kickstart Your Rocket Prop Project
    • Methods of collecting references
    • Set up the 3ds Max project file
    • Begin the high-poly modeling process
    • High-poly modeling techniques and tricks
    • Apply high-poly details to the rocket
    • Begin the low-poly modeling process
    • Unwrap low-poly rocket pieces
    • Apply a lightmap to the game-ready mesh
    • Export low-poly model for Unreal and create a simple collision
    • Export for exploded baking in Substance Painter
    2. Set Up the Unreal Project Structure
    • Prep the Unreal level for rocket prop
    • Import static mesh into Unreal
    3. Use Substance Painter for Rocket Texture
    • Set up your project in Substance Painter
    • Set up baking parameters
    • Add adjusted maps and start a new Paint file
    • Review Substance Painter masking tools
    • Begin painting within Substance Painter
    • Apply textures with materials and smart materials
    • Apply stenciled designs to your rocket
    • Export from Substance Painter to Unreal Engine
    4. Apply Textures and Create Material in Unreal
    • Import maps and create Unreal materials
    • Final positioning within Unreal and check in the prop
    Conclusion
    • Next steps