Fusion 360: Tips, Tricks, and Techniques

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Free Online Course: Fusion 360: Tips, Tricks, and Techniques provided by LinkedIn Learning is a comprehensive online course, which lasts for 6 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Fusion 360: Tips, Tricks, and Techniques is taught by Jomarc Baquiran.

Overview
  • Stay on top of the latest Fusion 360 techniques and tools. Tune in every Friday for a new tip to enhance your design workflow.

Syllabus
  • Introduction

    • Welcome
    Fusion 360 Tips and Tricks
    • Z-up for 3D printing
    • Sketch and modeling environment
    • Selecting nested objects
    • Intersect: Protruding text on faces of a cylinder
    • Center of rotation in camera orbit
    • Snap to grid and incremental move
    • Capture Design History
    • Sharing files inside Fusion 360
    • File version and file promotion
    • Custom keyboard shortcuts
    • Create an arc in the Line command
    • S key
    • Redefining sketch planes
    • Window and crossing selection
    • Terminating line chain creation
    • Right-click to grab sketch constraints
    • Reuse sketch profiles
    • Find in browser
    • Click and hold a line
    • Holding Shift when on hor/ver constraint
    • Import a CAD file without internet connection
    • Disabling inferred constraints
    • 3D sketching
    • Locking views for render
    • Selection set
    • Named views
    • Component color cycling
    • DXF files in Fusion 360
    • Removing material with shell
    • Dimensioning circle and arc tangent
    • Object snap in forms
    • Formulas and mathematical operations in dimensions
    • Concentric holes
    • Forward slash on the timeline
    • Component reference between two faces
    • Merge bodies into sheet metal
    • Identifying internal volume
    • Animate model
    • Exporting components from an assembly
    • Adding a thumbnail
    • Using sketch entities for component reference
    • Joint limits
    • Joint origin
    • Creating a knurl
    • Create components from bodies
    • Resetting default view
    • Multibody part modeling in Fusion 360
    • Section analysis
    • Measure tool
    • Refer a friend to Fusion 360
    • Setting multiple viewports
    • Creating motion studies
    • Creating a motion link
    • Contact sets
    • Cloud credits in Fusion 360
    • Inserting McMaster-Carr components
    • Importing SVG files into Fusion 360
    • Units in values field
    • Project geometry
    • Scale entire sketch at first dimension
    • Show ghosted result body
    • Mouse pan, zoom, and orbit preferences
    • New component
    • Repeat last command
    • Creating a dimple
    • Deselect
    • Select parent
    • Reset default UI
    • Reveal folders in Data Panel
    • Cache project and offline cache
    • Press and hold to trim
    • Selecting sketch chained entities
    • AnyCAD for Fusion 360
  • Divide and conquer
  • STL to quads
  • Add face and edge in sculpt
  • Add crease in sculpt
  • Grow selection
  • Fit curves to mesh section
  • Desktop connector
  • Trimming surfaces
  • Paste new component
  • Insert Derive
  • Free move in insert component
  • Lock to faces in joint origin selection
  • Understanding chamfers
  • Inserting tables into drawings
  • Cost estimation
  • Arrange tool
  • DXF import utility
  • Component versus bodies
  • Add a command to the toolbar
  • Text on path
  • Comments in Fusion 360
  • Fusion 360 in web browser
  • Thin extrude
  • Untrim surface