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Learn how to create adaptable, manufacture-ready 3D models in Fusion 360. Explore sketching, surface modeling, and T-spline modeling techniques and workflows.
Fusion 360 is an essential tool for product design. In this course, designer Aram Goganian of Predator Cycling teaches viewers critical techniques for building shape-based models that can be easily modified during the design process in Fusion 360. First, learn how to use a sketch as the initial building block for your geometry. Then discover how to use the Fusion surface modeling toolsâExtrude, Offset, Stitch, Sweep, and moreâto transform your sketch into 3D bodies. Aram also shows how to make cuts with the Pipe and Split tools. Plus, learn how to import parts for your design from third-party STEP files, create smooth shapes with T-splines, and join components parts into a cohesive assembly. Check out the bonus chapter, which includes tips for importing models from external sites to supercharge your Fusion 360 workflow.
Overview
Syllabus
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Introduction
- Using Fusion 360 for product design
- File organization tips
- Running Fusion on your computer
- Sketch fundamentals: Start from origin
- Dimensions and constraints
- 3D sketching
- Dimensions and user parameters
- Sketch
- Using a sketch to manage precision geometry
- Revolve
- Creating reference construction planes
- Sketching based on a construction plane
- Extrude
- Surface Offset tool
- Offset plane
- Lofting to control inner surfaces
- Stitch
- Creating reference construction planes
- Cross-section sketches and splines for path of sweep
- Sweeping
- Pipe tool
- Construction plane and sketch
- Offset and sketch
- Lofting and stitching
- Split tool
- Pipe tool (BB)
- Threading tool (BB) and chamfer
- Importing files
- Positioning and capturing based on sketch
- Pipe tool
- Manipulating tube shapes
- Creating and adjusting wall thickness
- Mirroring and duplicating
- Linking components to sketch
- Trimming parts with Split Body tool
- Tools used
- Importing models from external sites