Evil by Design: Persuasion in UX

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Free Online Course: Evil by Design: Persuasion in UX provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Evil by Design: Persuasion in UX is taught by Chris Nodder.

Overview
  • Explore the history and ethical implications of persuasive design in this Evil by Design course with Chris Nodder.

Syllabus
  • Introduction

    • Using persuasion in UX responsibly
    1. The Ethics of Persuasive Design
    • The ethics of persuasion
    • The science of behavior
    • The history of persuasive design
    • Appealing to people's emotions
    • The challenge of persuasive design
    • The different types of persuasive design
    • What is acceptable persuasion?
    • How far should you take your persuasive design?
    2. The Power of Self-Image
    • What about self-image?
    • Aspiration and self-esteem
    • Envy and status differences
    • Cognitive dissonance
    • The Dunning-Kruger effect
    • Using self-image
    3. Influencing Behavior Patterns
    • Influencing behavior
    • The need for closure
    • Desire lines
    • Commitment
    • Reinforcement
    • Breakage
    • Using influence
    4. Harnessing Illogical Reactions
    • Harnessing illogical reactions for impact
    • Scarcity
    • Loss aversion
    • Time constraints and compliance
    • Creating anchors
    • Breaking coherence
    • Negative options
    • Metaphysical arguments and appeals to emotion
    • Using illogical reactions
    5. Creating Credibility
    • Creating credibility in UX
    • Social proof
    • Reciprocation
    • Authority
    • Smart defaults
    • Using credibility
    6. Gaining Commitment
    • Gaining commitment from users
    • Foot in the door
    • Door in the face
    • Frame your message as a question
    • Hard decisions after investment
    • Using commitment
    7. Using Identity
    • Identity design
    • Create an in-group
    • Let users advertise their status
    • Let people feel important
    • Use anonymity to encourage repressed behavior
    • Using identity
    8. Creating Value
    • Creating value
    • The power of free
    • Make it expensive
    • Show intangible value
    • Skill, not luck
    • Using value
    9. Deserving Rewards
    • Deserving rewards
    • Hide the math
    • Small vs. large rewards
    • Make customers work for it
    • Show the problems
    • The value of rewards
    10. Persuasion in Your Designs
    • Using persuasion in your designs
    • Evil by design
    • Dark patterns
    • Positive persuasion
    • Testing effectiveness
    • Your responsibility