Esports Teams and Professional Players

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Free Online Course: Esports Teams and Professional Players provided by Coursera is a comprehensive online course, which lasts for 2 weeks long, 6-7 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from Coursera. Esports Teams and Professional Players is taught by Stephane Muller.

Overview
  • This course will be focusing on the competitive Esport team and individual professional players. Whether you are playing on a team or competing as an individual, you will find that being a professional Esports player is more complex and nuanced than most people realize. We will be talking a lot about the support staff surrounding players, the intricacy of navigating contracts, and the hardships of committing yourself to professional play.
    We will also be talking about the Esports media. Similar to sports, Esports has developed its own unique ecosystem of articles, videos, streaming, social media, and overall content creation. We will examine the specifics of different types of media and explain how each has its uses in making Esports more popular as a whole.

Syllabus
    • Competitive Esport Teams
      • As we narrow our scope, we're going to be focusing on the “Competitive Esport Team/Player”. Whether you're playing on a team, or competing as an individual, there are many nuances of being a Esports player that need to be addressed to fully understand what it means to be a professional. We'll be talking a lot about the support staff that you'd be surrounded by, the intricacy of navigating contracts, and getting into the hardships of committing yourself to professional play.
    • Esports Media
      • Going into a different direction we'll be talking about the “Esports Media”! Similar to sports, esports has developed its own unique ecosystem of journalism, videos, streaming, social media, and overall content creation. We'll be going into the specifics of those different types of media, and explaining how each one has its uses in making Esports more popular as a whole.