Demystifying Board Game Design

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Free Online Course: Demystifying Board Game Design provided by Swayam is a comprehensive online course. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from Swayam. Demystifying Board Game Design is taught by Prof. Uday Athavankar and Prof. Prasad Bokil.

Overview
  • The course is about designing games and so, the treatment of the course is also playful. We invite you to enjoy and have fun.What appears on the screen for you in its current form is a result of experiments over 12 year now. Every year the game design elective was offered to the students. They have come up with great game ideas with two to three weeks’ full time involvement of students. All of them enjoyed these courses, and so did we.This online course captures the live actions in the course offered in January’ 2019 at IDC, IIT Bombay. So, it has the classroom lectures as well as students struggling with their projects. Besides the faculty, the students will come on the screen and talk about their experiences and exchange their ideas with you.About this online courseThis course is not a typical lecture-tutorial material. There are small and major projects spread throughout. The course switches between practice and theory, often in that order. Solving practice assignments and then revisiting theory would be a more effective way of learning game design.Theory can clarify some points, but participants cannot learn the art of designing games without attempting and failing in few. It is impossible to learn how to design a game without actually designing few games, failing and trying again. The focus is clearly on self-learning through doing. However, to help the participants in projects, it does include simple tools that could be of some use.The treatment of the lectures and concepts used are broad enough to cover the basics of game design. However, the examples and assignments deal with educational games because of the authors’ experience and expertise in that area. So, most examples cited here also belong to educational games. However, there is sufficient generic content that is useful for other games with fun and entertainment as objectives.Game design is a unique type of design problem, demanding a different design approach. Anybody with interest in play and games can come up with good game ideas and they often have. The course is an attempt to demystify game design and also suggests a design process.Special noteIt is possible to register for this course as an individual, if you are motivated by the idea of designing games. However, it is easier to go through the project assignments as a group activity. A group of three is ideal. You cannot prove a game design idea without play-testing it, and you need group to participate in play sessions. So, try and get at least two more students interested to join you.

Syllabus
  • Module 0- Introduction

    About the Course
    Course Contents

    PHASE 1

    Phase 1 Introduction

    Module 1- Play & Learn

    LEC 1: Why Demystify Game Design?

    Resource: Students'work in game design at IDC school of design

    LEC 2: Games, Play & Education

    Resource ALM 1: Video: Forest Kindergarten

    ALM 2: Video: Excerpt from Michael Moore's film ‘Where to Invade Next’ (Finland education system)

    ALM 3: Video: Turning trash into toys for learning | Arvind Gupta

    LEC 3: First Game design Assignment

    Resource: Group Assignment 1

    LEC 4: DEMO: Self Play Testing of Zero Cost Games

    Resource: On Play Testing

    Module 2- Games, Play & Learning

    LEC 1: Understanding the Essence of Games

    Resource: Why design a zero cost game?

    LEC 2: Games & Education

    Resource: Why games in education?

    Resource: Educational games and learning

    Resource: How does learning occur?

    Resource: Understanding play

    Resource: Play-n-learn and cognitive development

    Resource: Facets of playfulness

    Resource: Games with a purpose

    Resource: Design opportunities

    LEC 3: Journey of Game Design Course

    Resource: My encounters with game design

    Resource: Teaching game design - Second accident

    Resource: Practice to teaching to theory

    Module 3- What Makes a Game a Game?

    LEC 1: Developing a Challenge

    Resource: Defining Games

    LEC 2: What Makes a Game a Game- Part I

    Resource: What makes game a game?

    LEC 3: What Makes a Game a Game- Part II

    LEC 4: What Makes a Game a Game- Part III (Games, races & puzzles)

    Resource: Games, races, puzzles and gamification


    Module 4 - Test of the Pudding

    LEC 1: Initiating Play Testing of Games

    Resource: On play testing

    Resource: Links to additional zero cost examples

    LEC 2: DEMO 1: Play Testing of Word Building Game

    LEC 3: DEMO 2: Play Testing of Game on Geometric Shapes

    Resource: Why design a zero cost game?

    Resource: Video: Games on Hereditary Traits

    LEC 4: Reflecting on Play Testing


    Module 5 - Never Leave a Good Game Alone

    LEC 1: Design Scope in Redesigning Games

    LEC2: DEMO 1: Redesigning Scrabble

    LEC 3: DEMO 2: Redesigning Tic Tac Toe

    Resource: Video: Redesigning Monopoly

    Resource: Video: Redesigning Jenga

    Resource: Video: Redesigning Abalon

    LEC 4: Reflecting on Student Presentations of Redesigned Games

    Resource: Design redesign: Why redesign games?


    PHASE 2

    A short overview of phase I

    Phase 2 Introduction


    Module 6- Technicalities of game design

    LEC 1: Terminologies- 1

    Resources: Terminologies I

    LEC 2: Terminologies- 2

    Resources: Terminology II

    LEC 3: Designing a new game from scratch


    Module 7- Play of conflict and uncertainty

    LEC 1: Creating conflicts and the role of uncertainty

    Resource: From artificial conflict to uncertainty

    Resource: Generating a good conflict

    Resource: Designing game is designing game mechanics

    Resource: Complexity of games

    Resource: Why offer choices to players

    LEC 2: Uncertainty principles

    Resources: Uncertainty as a temporal experience

    Resource: Injecting uncertainty

    LEC 3: Locating inequality-equality cycle in games

    ALM 1: Video: Locate inequality-equality cycle Group 1 (Group –Word formation)

    ALM 2: Video: Locate inequality-equality cycle Group 2 (Group- Geometric shapes)

    ALM 3: Video: Locate inequality-equality cycle Group 3 (Group- Hereditary traits)


    Module 8- How Influencers Manage Uncertainty

    LEC 1: Introduction to Influencers

    Resource: Glimpses of key influencers in action

    LEC 2: Use of Thinking

    Resource: Games as a cerebral act 1

    LEC 3: Use of Skills

    Resource: Games as a corporal act

    Resource: Can corporal drive the cerebral?

    LEC 4: Use of Knowledge and Memory

    Resource: Games as a cerebral act II

    Resource: Awareness of gameplays and players

    LEC 5: Use of Chance

    Resource: Give chance a chance

    Resource: Influencers in edu-games

    Resource: Completing the influencer story


    Module 9- How things fall in place

    Lec 1: Introducing game design process

    Resource:Game and problem solving

    Lec 2: Revisiting educational goals

    Lec 3: Design process: Building a game

    Lec 4: Revising game dynamics

    Resource: On play testing

    Lec 5: Infrastructure

    Lec 6: Major project: Discussion and brain storming

    Resource: levels of identity

    Resource: Redesign and design of games

    Module 9 [annex 1] : Play testing of major project

    Lec 1: Play testing – Rajneeti

    Lec 2: Play testing – Race-cue

    Lec 3: Play testing – Oasis

    Lec 4: Play testing – Smacklet

    Lec 5: Conclusion

    Module 9 [annex 2] : Playing with Senior students

    Lec 1: Play test with senior students - Rajneeti

    Lec 2: Play test with senior students - Smacklet

    Lec 3: Play test with senior students – Farmoney & oasis


    Module 10 - How things don't fall into place easily

    Lec 1: Design process-alternative starts

    Lec 2: And the winner is / Forms of conflicts

    Lec 3: Chris Crawford _ what makes game a game - Minimum condition to qualify as a game

    Lec 4: What makes a good game

    Lec 5: Get Set Go


    Module 11 - And the winner is ….

    Lec 1: The last inning

    Lec 2: Final presentation _ Rajneeti

    Lec 3: Final presentation – Race-cue


    Acknowledgements