Cubase Pro 10 Essential Training: Editing and Mixing

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Free Online Course: Cubase Pro 10 Essential Training: Editing and Mixing provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Cubase Pro 10 Essential Training: Editing and Mixing is taught by Mark Struthers.

Overview
  • Learn the advanced features and workflows in Cubase Pro 10 for recording, performing, mixing, and producing music of all kinds.

Syllabus
  • Introduction

    • Learning Cubase
    1. MIDI Editing Options
    • Creating a VSTi
    • Creating a third party VSTi
    • VSTi time signature issues
    • VSTi editing
    • Introducing MIDI editors
    • MIDI editor options
    • MIDI editor preferences
    • Editing MIDI durations
    • MIDI velocity editing
    • Audio and MIDI faders
    • MIDI modifiers
    • MIDI effects
    • Modifying note range
    • HALion Sonic SE
    • MIDI recording modes
    • MIDI editing tools
    • Adapting MIDI record modes
    • Lower zone editor
    • MIDI Legato
    • Further MIDI functions
    2. Audio Editing Options
    • Audio comping
    • Track lanes
    • Group effects
    • Insert effects
    • Send effects
    • Adjusting send levels
    • Using fades
    • Dissolving parts
    • Cross fading
    • Copy options
    • Track versions
    • Track notepad
    • Quick controls: Part 1
    • Quick controls: Part 2
    • Organising plugins
    • Plugin manager
    • Plugin manager collections
    • Direct offline processing
    • DOP in use
    • DOP information
    3. Metering and Mixing
    • Configuring the MixConsole
    • Lower zone MixConsole
    • MixConsole connections
    • Channel strip access
    • Channel strip settings
    • Evaluating meter levels
    • Loudness meter
    • Multiple MixConsoles
    4. Further Functionality
    • Restoration options
    • RestoreRig
    • Sibilance issues
    • DeEssers
    • Render in place
    • Sidechaining
    • Introducing quantization
    • Quantization panel
    • Further quantization
    • Locking grooves
    • Export to audio
    • Backing up
    Conclusion
    • What's next