Creating a Game Character in Blender

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Free Online Course: Creating a Game Character in Blender provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Creating a Game Character in Blender is taught by Christian Bradley.

Overview
  • Create a game character with Blender's free 3D toolset, while you build your modeling, sculpting, and texturing skills.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    • What you should know before watching this course
    • Basic interface options and shortcuts in Blender
    1. Getting Started in Blender with the Base Mesh
    • Setting up image planes
    • Blocking out the leg
    • Adding the mirror modifier
    • Adding edge loops and smoothing
    • Blocking out the chest and hips
    • Blocking out the arms
    • Blocking in the back and neck
    • Blocking out the hands and duplicate fingers
    • Blocking out the hooves
    2. Using Retopo to Make a Low-Poly Head
    • Using Dyntopo in sculpting mode to make a base mesh on the head
    • Using retopo to make the head base: Part 1
    • Using retopo to make the head base: Part 2
    • Adjusting the low-poly head mesh
    • Adding horns to the character
    3. Sculpting the Character Forms
    • The multiresolution modifier
    • Setting up the sculpt menu
    • Laying down clay strips to define form in the body
    • Sculpting the hands
    • Finishing the hand and sculpting the head
    4. Creating the Lower Poly Version of the Character
    • Duplicating the mesh and creating low and high variations
    • Reducing the polygon levels
    • Cleaning up the scene
    • Creating an accessory for the minotaur
    5. UV Unwrapping the Figure and Adding Materials
    • Using the Relax add-on script
    • Overview of Blender unwrapping basics: Part 1
    • Overview of Blender unwrapping basics: Part 2
    • Combining the UV elements into one UV space
    6. Making the Normal Maps
    • Exporting the models
    • Baking normal maps in xNormal
    • Baking normals in Blender
    • Applying normal maps
    7. Texture Paint
    • Overview of the texture paint mode and brushes
    • Painting the figure base colors
    • Painting the figure details
    • Reviewing the final painting details
    Next Steps
    • Goodbye