Creating a Finished Character Animation in Blender 2.9

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Free Online Course: Creating a Finished Character Animation in Blender 2.9 provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Creating a Finished Character Animation in Blender 2.9 is taught by David Andrade.

Overview
  • Learn how to sketch, animate, and render a character in Blender, and create a fully rendered animation with dialog and complex facial movements.

Syllabus
  • Introduction

    • Explore the magic of character animation
    • How to use the exercise files
    • Set up Blender and prerequisites
    1. Where It All Begins, Planning Your Animation
    • Listen to the dialog and sketch out ideas
    • Exporting your sketches from Blender
    • Learn how video reference helps guide your animation
    2. Meet Arthur
    • How to set up your animation file in Blender
    • How to use character rigs in Blender
    • How to animate in Blender
    • Troubleshooting animation errors in Blender
    • Challenge: Set a couple of keyframes in Blender
    • Solution: Set a couple of keyframes in Blender
    3. Character Animation
    • Set up audio and reference
    • Block out the character's key poses
    • Timing is everything
    • Useful animation tools in Blender
    • How to preview and share your animation
    • Challenge: Breaking up your animation
    • Solution: Breaking up your animation
    4. Refine the Details
    • Refining the body movements
    • Refining the arms, hands, and fingers
    • Refining the face
    • Animating the mouth to the audio
    • Using Graph and Dope Sheet Editors to refine your animation
    • Polish off the end result
    • Challenge: Add a blink
    • Solution: Add a blink
    5. A Brief Overview of Render Settings in Blender
    • Let there be light
    • Time to render
    • A quick overview of post-production in Blender
    6. The Journey Has Just Begun
    • Moving forward into animation