Create UI in Unity Part 1 - Screen Overlay Canvas

Go to class
Write Review

Create UI in Unity Part 1 - Screen Overlay Canvas provided by Coursera is a comprehensive online course, which lasts for 2 hours worth of material. Create UI in Unity Part 1 - Screen Overlay Canvas is taught by Edward Falzon. Upon completion of the course, you can receive an e-certificate from Coursera. The course is taught in Englishand is Paid Course. Visit the course page at Coursera for detailed price information.

Overview
  • In this 90-minute, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for building a Heads Up Display (HUD) for your game. This project covers creating and setting up each UI component and writing simple scripts that will update the UI for player-feedback.

    The guided project will introduce you to the following Unity UI concepts:
    - Canvas
    - Rect Transform
    - Text
    - Image
    - Animation
    - Coding techniques including the Time Class, String Formatting, Inheritance and Polymorphism

    This is Part 1 of a four-part series on creating a user interface for your game or other Unity application. Part 2 covers creating a world-space canvas, part 3 will demonstrate how to create a settings menu and part 4 will show you how to design the UI to automatically adapt to the aspect ratio of any screen.

    This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "User Interface" series.

    This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.