Create Simple Enemy Behaviour with C# in Unity (Intro to AI)

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Create Simple Enemy Behaviour with C# in Unity (Intro to AI) provided by Coursera is a comprehensive online course, which lasts for 1-2 hours worth of material. Create Simple Enemy Behaviour with C# in Unity (Intro to AI) is taught by Edward Falzon. Upon completion of the course, you can receive an e-certificate from Coursera. The course is taught in Englishand is Paid Course. Visit the course page at Coursera for detailed price information.

Overview
  • In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee. You will be able to easily expand the behavior system we create, to add your own conditional behaviors.

    To build a behavior tree, this guided project will use and expand upon the following Unity concepts:
    - Transform-based movement
    - Rigidbody collisions and triggers
    - Interfaces
    - Events

    Consider this guided project to be a "capstone" project for beginners. If you can comfortably complete this course, understand all concepts presented and can reproduce them in your own projects, then congratulations! You have officially graduated to "Intermediate!"