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In this class we will be doing a visual experiment where we push the twist deformer to its limits in Cinema 4d. the generation of gradient materials, materials that glow & light themselves, modeling a two-layer spherical object, the smoothing of models that you wouldn't want too close to your eye, use of grid cloners, hyper-elementary rendering & photoshop techniques will also be discussed. See you there!
Overview
Syllabus
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- intro
- radical twist modelling
- making the gradient material
- creating the "skinned" sphere
- metal dots, camera & rendering
- photoshop & final thoughts