Cinematography: Maya

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Free Online Course: Cinematography: Maya provided by LinkedIn Learning is a comprehensive online course, which lasts for 3-4 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Cinematography: Maya is taught by Aaron F. Ross.

Overview
  • Learn how to expertly control and animate cameras in your Maya projects and give viewers a window into your 3D world.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    1. Viewport Camera Basics
    • Working with the perspective viewport camera
    • Undoing camera movements
    • Using the Zoom tool
    • Using the Fly Tool
    • Displaying and moving orthographic cameras
    • Setting clipping plane attributes
    • Hiding the ViewCube
    • Using bookmarks for alternative orthographic views
    • Creating new preset orthographic views
    2. Renderable Camera Basics
    • The importance of renderable cameras
    • Creating a Camera and Aim
    • Increasing Locator Scale
    • Moving the Camera and Aim
    • Enabling the Resolution Gate
    • Setting display options
    • Creating node presets in the Attribute Editor
    • Framing shots
    • Adjusting focal length and the field of view
    • Locking attributes
    • Setting drawing overrides and hiding connectors
    • Using a manipulator to set clipping planes
    3. PreVIZ Editing with the Camera Sequencer
    • Understanding the Camera Sequencer
    • Creating shots
    • Adding image planes
    • Moving and trimming shots
    • Ripple editing and stretching time
    • Creating an ubercam
    • Playblasting a sequence
    4. Simple Camera Movement
    • Choosing the right camera for the job
    • Avoiding common pitfalls in camera animation
    • Rotating in Gimbal mode
    • Setting rotation order in the transform node
    • Animating a pan and a truck
    • Keying a truck in only one axis
    • Animating a tilt and a pedestal
    • Animating a dolly and a zoom
    5. Compound Camera Movement
    • Animating a truck-pan move
    • Animating a pedestal-tilt move
    • Animating a zolly, or zoom-dolly, move
    • Animating a crane shot
    • Animating a handheld camera shot
    • Animating an aerial shot with an editable motion trail
    • Using the default Turntable camera
    6. Special Effects
    • Rendering an isometric view
    • Projecting a texture from a camera
    • Understanding the Film Back
    • Emulating a view camera for tilt-shift effects
    • Adding distance blur with Depth of Field
    • Measuring with the Distance Tool
    • Animating a rack-focus effect
    Conclusion
    • Goodbye