Cinema 4D: X-Particles and Redshift Techniques

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Free Online Course: Cinema 4D: X-Particles and Redshift Techniques provided by LinkedIn Learning is a comprehensive online course, which lasts for 2-3 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Cinema 4D: X-Particles and Redshift Techniques is taught by Ryan McCauley.

Overview
  • Explore intermediate to advanced techniques used in the Redshift workflow for X-Particles, the particle and VFX system for MAXON Cinema 4D.

Syllabus
  • Introduction

    • Level up with X-Particles and Redshift
    • What you should know
    • Workflow tips
    1. Initial Particle Setups
    • Scene walk-through
    • Follow Surface setup
    • The importance of groups
    • Particle collisions
    • Passing particles
    • Atomic particles
    • Trails
    • Particle constraints
    • Incubating to infection
    2. User Data in Redshift
    • Data decisions and caching
    • User Data nodes
    • Using color data to drive shaders
    • Rendering trails and splines
    • Using scalar data
    • One shader to rule all groups
    3. Explosia FX
    • Creating smoke sims with Explosia
    • Caching sims
    • Importing VDBs to Redshift
    • Building VDB shaders
    • Rendering volumes
    4. Atom Materials
    • Base Atom shader
    • Building a vertex map setup
    • Driving displacement with vertex maps
    • Using vertex maps to drive shaders
    • Vertex map workflow tips and tricks
    5. Final Rendering
    • Final scene assembly
    • Environment and cameras
    • Redshift post FX
    • Render time sampling
    • Final render settings and EXRs
    Conclusion
    • Explore further with X-Particles and Redshift