Cinema 4D R18 Essential Training: Product Visualization and Design

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Free Online Course: Cinema 4D R18 Essential Training: Product Visualization and Design provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Cinema 4D R18 Essential Training: Product Visualization and Design is taught by Andy Needham.

Overview
  • Enrich your understanding of how to work with materials and lighting in CINEMA 4D, and see how to incorporate these techniques in your product visualization workflow.

Syllabus
  • Introduction

    • Welcome
    • What this course is and isn't
    • Using the exercise files
    1. Product Visualization
    • What is product visualization?
    • How is C4D used for product visualization?
    • Examples of work
    • Big picture concepts
    2. Working with Models
    • Understanding the hierarchy
    • Manipulating models
    • Importing models
    • Working with subdivision surfaces
    • Using splines to alter models
    • How to create a cross-section of a model
    3. Materials and Textures
    • What are materials and textures?
    • Creating and applying materials
    • Bumpy materials
    • Luminous materials
    • Reflective materials
    • Refractive materials
    • Applying materials with alpha channels
    • Modifying existing materials
    4. Rendering Basics
    • What is rendering?
    • Basic render settings
    • Which renderer should I use?
    • Differences between standard and physical
    5. Working with Cameras
    • Adding a camera
    • Changing camera settings
    • Adding depth of field
    6. Lighting Environments and Global Illumination
    • Product shot lighting concepts
    • Creating a simple photographic studio
    • Adding lighting to the photographic studio
    • What is Global Illumination?
    • Global Illumination settings
    • Lighting with HDRIs
    • Polygonal lighting
    • Using ambient occlusion
    • GI and AO tips and tricks
    7. Setting Up Multipass Renders and Takes
    • What is multipass rendering?
    • Setting up multipass renders
    • Creating mattes to isolate objects
    • Creating takes and using overrides
    • Render takes using tokens
    8. Adding Finishing Touches
    • Compositing mutipass renders
    • Color correction using mattes
    • Adding finishing touches and exporting
    9. Challenge
    • Challenge overview
    • Solution: Camera, materials, and lights
    • Solution: Takes, settings, and output
    • Solution: Compositing
    Conclusion
    • Next steps