Building Modular Levels for Games with Unity and Blender

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Building Modular Levels for Games with Unity and Blender provided by Udemy is a comprehensive online course, which lasts for 3-4 hours worth of material. Building Modular Levels for Games with Unity and Blender is taught by 3dmotive LLC. Upon completion of the course, you can receive an e-certificate from Udemy. The course is taught in Englishand is Paid Course. Visit the course page at Udemy for detailed price information.

Overview
  • Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!

    What you'll learn:

    • Learn the basics of building a modular set in Blender
    • Understand UV Unwrapping and Texturing your modular assets
    • Learn to use your modular set to build a sample level in Unity

    In this course, instructor Alan Thorn takes you through the basics of modeling inside of Blender, as well as texturing with the free image manipulation software Gimp. Using these tools, you'll learn his complete asset-creation pipeline for this modular set. We then follow it up by learning how to import those assets into Unity, and set up our own playable game environment.

    (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

    About the Instructor:

    Alan Thorn is a freelance game developer and author with over 12 years of industry experience. He is the founder of London-based game studio, Wax Lyrical Games, and is the creator of award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide including games, simulators, kiosks and augmented reality software for game studios, museums and theme parks. He has spoken on game development at universities throughout the UK, and is the author of nine books on game development, including Teach Yourself Games Programming, Unity 4 Fundamentals and the highly popular UDK Game Development.