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In this course, you will get an understanding of light and how to light your products in Blender.
3D modeling is so much more than just creating a 3D model. We need to be able to represent our models as well. This is done with rendering. Without Lights in your scene, your renders will be nothing more than a dark sad square. So start now and learn all about lighting your 3D models and be proud of your renders!
Overview
Syllabus
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- Course introduction
- 1.1 What is light
- 1.2 Reflection + refraction
- 1.3 How we see color
- 2.1 The lights available in blender
- 2.2 Mesh as light
- 2.3 IES light
- 2.4 HDRI
- 3.1 Main/Keylight
- 3.2 Fill light
- 3.3 Background + rimlight
- 3.4 The position of the light
- 3.5 Hard and soft lighting
- 3.6 The uses of hard and soft light
- 3.7 Inverse square law
- 3.8 Rough and specular surfaces
- 3.9 Separate objects with light
- 4.1 Introduction
- 4.2 Camera
- 4.3 Studio
- 4.4 Lighting setup
- 4.5 Render settings
- 5.1 Glass - exercise - on white background
- 5.2 Glass - exercise 2- bubbles
- 5.3 Glass - exercise 2- materials + studio
- 6.1 Medical bottle - exercise 1 - medical bottle materials
- 6.2 Medical bottle - exercise 1 - depth of field
- 6.3 Medical bottle - exercise 2 - models + materials
- 6.4 Medical bottle - exercise 2- studio
- 6.5 Medical bottle - exercise 2 - lighting
- 7.1 perfume advertisement - exercise - model + materials
- 7.2 perfume advertisement - exercise - water floor
- 7.3 perfume advertisement - exercise - light setup