Blender: Interior Environments for Games

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Free Online Course: Blender: Interior Environments for Games provided by LinkedIn Learning is a comprehensive online course, which lasts for 4-5 hours worth of material. The course is taught in English and is free of charge. Upon completion of the course, you can receive an e-certificate from LinkedIn Learning. Blender: Interior Environments for Games is taught by Alan Thorn.

Overview
  • Learn the best workflow for building clean, optimized, and reusable environments for games in Blender.

Syllabus
  • Introduction

    • Welcome
    • Using the exercise files
    1. Planning and Preparation
    • Activating the Maya controls
    • Maya controls overview
    • Configuring user preferences
    • Importing references
    • Creating a primitive base
    • Blocking out the environment
    • Testing in Unity
    2. Modeling
    • Creating a modeling UI layout
    • Configuring a preview camera
    • Separating walls
    • Blocking out the window wall
    • Refining the window wall
    • Detailing the window
    • Creating a window ledge
    • Duplicating the window wall
    • Merging wall sections
    • Fixing the floor
    • Removing N-gons
    • Sculpting floor detail
    • Reducing polygons
    • Creating a pipe prop
    • Completing the pipe prop
    3. Unwrapping
    • Unwrapping a UV set
    • Preparing for texture painting
    • Configuring a painter brush
    • Loading image textures
    • Painting a base texture
    • Saving textures
    • Layer painting the floor
    • Configuring layer blending
    • Painting a detail layer
    • Baking texture layers
    • Baking ambient occlusion
    • Configuring a cycles material
    • Configuring a cycles sky material
    • Building scene lighting
    • Refining the environment material
    • Baking a composite texture
    4. Texture Creation
    • Texture enhancing in Photoshop
    • Exporting from Blender to Unity
    • Unity project creation and asset importing
    • Creating an environment material
    • Creating a prop material
    • Creating a skybox
    • Adding a first-person controller
    • Finalizing the project
    Conclusion
    • Moving forward